Okay, here's another modification for emerladCoder's Cheat Menu, incorporting the changes of both Sentalion and Abdalmaus who posted here, with some additional modifications.
It's still really clunky to use, even though i removed some things that don't seem to work in KP, but i have zero knowledge of either JavaScript or HTML, so this is the best i can do since a proper GUI is out of my league.
Install by following the included readme. I changed it to be loaded via the game's mods feature, so it won't get overwritten by game updates, unless an update changes the mods.txt file.
Highlights include a working cheat for Edict Points, Control, Order and all that good stuff, as well as controlling enemies' and own pleasure and stamina.
Here's some stuff that's changed / new:
All the default cheat menu stuff is still there, like a Teleport feature, changing the game's Switches and Variables, a gold cheat / money cheat, No clip, god mode etc... These work pretty well, but poke around at the others at your own risk! It's a good idea to back up your save before you mess around with this.
well now I don't have to manually mod the game XD. It was a pain.. I have knowledge of JavaScript but no CSS and HTML. Will study this for sure to see if any improvements are possible with my skill level.
I have a bug in free play mod after slut ending.
I lost a battle ( surrender ) but the battle don't end , i have 0 stamina and 0 energy and ennemy don't attack i can use energy skill like pleasure stance but don't do anything.
I have a bug in free play mod after slut ending.
I lost a battle ( surrender ) but the battle don't end , i have 0 stamina and 0 energy and ennemy don't attack i can use energy skill like pleasure stance but don't do anything.
LMAO the game is ridiculously addicting. I just kept playing not even for the porn; the gameplay itself is very solid. The game even made me reinstall Prison Architect. Any other good strategy games like this?
The biggest issue I have is that I wish the minigames can be ran faster. Running the bar and reception every day is a solid income and is the optimal way to play, but that means that'll be 10 minutes IRL time wasted for every ingame day. Not doing those means I'll miss out about 300 gold every day which is a ton in the long run AND ruining the reputation. The stripdance is much faster in comparison.
LMAO the game is ridiculously addicting. I just kept playing not even for the porn; the gameplay itself is very solid. The game even made me reinstall Prison Architect. Any other good strategy games like this?
The biggest issue I have is that I wish the minigames can be ran faster. Running the bar and reception every day is a solid income and is the optimal way to play, but that means that'll be 10 minutes IRL time wasted for every ingame day. Not doing those means I'll miss out about 300 gold every day which is a ton in the long run AND ruining the reputation. The stripdance is much faster in comparison.
Surely you must mean 20-30 mins irl and over 1k gold/10-15 control points daily ?
Cuz that's my experience recently, every single fucking time. God it's time consuming, not that I'm complaining though.
Surely you must mean 20-30 mins irl and over 1k gold/10-15 control points daily ?
Cuz that's my experience recently, every single fucking time. God it's time consuming, not that I'm complaining though.
I stopped bothering with the bar after like reputation 12 on my not-so-slut runs as it gets quite tedious to play it. I mean I really needed to use my memory to remember the drinks and also keep an eye on the stats to suppress. I don't doubt that with a well upgraded bar and longer running time you can get much more money than my measely 300~500 gold though.
I think on slut runs it can be faster as all I need to do is get molested and get drunk and then once I'm drunk I can get it run on full auto. Hmmmm may want to try that...
Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.
Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.
Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
No one said you should read 1000+ pages to find what you are looking for. If you did the thing I did in the attached picture you would've known there is a similar hidden level just like you described but it is used by devs to test stuff. But I'm not going tell you how to find it, find it yourself. There are also 6 pages of people asking if there is a gallery mode and others explaining it doesn't have and why it doesn't make any sense in this game. You could obtain this godly information by yourself if you use the thing in the attached picture.
Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.
Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
Has anyone used the older look for blowjob option? I haven't seen in-game comparisons and I'm not sure which I'd prefer... I tend to play virgin so seeing these take some time for me. Anyone have a preference?
To enter a "bar battle", get dead drunk (which means your acohol value is at least 80% of your max stamina, you can see / modify your alcohol value with the cheat menu i posted earlier) and then get harrassed by one of the customers.
Be dead drunk (as mentioned earlier) or be at least tipsy (=somewhat drunk) and have high (cock) desire (i.e. meet desire requirements for hj, bj, vag or anal)
I've found the reason behind the unselectable unarmed specialist skills (using head strike, arm slash and leg thrust while unarmed).
So, in skills.json there's only one instance of each skill (besides the edicts), meaning they're designed only for the halberd. This is further proven by the fact the custom requirement checks only if you have a halberd or not. If you do, it's shown, if you don't, it doesn't and the empty counterpart shows up.
The easy way to solve this is to just add "|| user.showEval_headStrike" (without quotes) right after <Custom Requirement>\nvalue = user.customReq_karrynHalberdAttackSkills() and before ";" . But the problem then is that it doesn't have an appropriate animation for kicking (you hit the target just fine, but Karryn just stands there).
I tried to change the animationId within that instance but she still does nothing so I tried to make a new skill entirely but that failed because I don't have the experience to do that (just adding a new skill doesn't do anything, can't get it to even show up).
Any clues how we might solve this?
Hell, bring it up to the dev so we can get another letter (I don't have a legitimate copy so Idk if I should do it) so they fix this bug.
Hi, how many ending there is and how to get them... I just beat everything up careful and got the empress end and also lost all order and get the bad end
I m curious is there any special end.. This is a very good game tbh... I hope there are alot more then just 2 ending....