A 1080 render is sub >5min on a 3090
I assume what you're trying to say here is the following: "A 1080p render (Full HD) will take less than (<) 5 minutes to render using an RTX 3090." That sounds about right for a render using 1-2 characters with a simple background. If you have more characters, reflections, transparent materials such as windows, etc. it will certainly take more time. That being said, assuming rendering time is 0, 15 minutes is still quite the achievement for just setting up the scene.
You will lost around ~3 min for the postwork on the 1st image and copy/paste to the rest
I believe you're referring to a LUT here. LUTs are great, they save a lot of time, but they're only useful on a per scene/per location basis. If you were to change locations or your current location looks different (say an outdoors scene taking place at different times of the day) you will have to make a new LUT. 3 minutes for post-work, while possible, is not something you should expect from a novice. Not to mention you would be wasting a lot of time importing your image, applying the LUT and then exporting. With a handful of images, the time is negligible, but with a big batch, the time adds up.
Wait till you find placing 3D assets you didn't made and clicking the render button is not the highly valuable skill you think it is.
This is very disappointing to read. I feel you don't exactly understand the amount of work that goes into a single image. To begin with, modeling/sculpting/texturing, photography/cinematography and posing/animating are all different skills. Pointing out that you're posing a model you didn't create yourself is not as hard-hitting as you believe it to be. You could also argue that you can simply use pose packs. The issue with that is that those packs don't always work with every character and you will usually have to adjust any pose you import. At the end of the day, you're better off making your own poses. (To save on time, you can save certain poses you made you think you might be reusing on the same character.)
Saying all you're doing is placing an asset and clicking render is the same as saying the only thing a cinematographer does is hit record or the only thing an actor does is say his lines or the only thing a writer does is write words. It's an oversimplification of an otherwise complex and artistic task.
Flipping burgers on fast food chain require around the same technical skill, doesn't make you a french chief but at least serve a purpose.
Flipping burgers in a fast-food chain is an almost mechanical task where you are expected to follow a prompt that is given to you exactly the same way anyone else would in your position.
Creating visuals is a creative task in which you are required to capture the vision of your client or employer following a subjective and at times abstract set of rules.
They are not the same.
But muh lightening!? Congrats you successfully created a 150*150cm plane that emit light. You should start knocking the door at every 3D studio with those robust skill.
This last comment is the most telling to me. I don't believe you have any real experience on the topic seeing as how you're downplaying the work that goes into it. Not to mention that your solution to lighting a subject is a large
single source of light, rather than the basic
3-point lighting structure.
While you don't have to be a painter to criticize a painting or the painter himself, at least knowing the basics of the medium will help give you a better understanding of the work and in turn help you give better, more constructive criticism.