7767

EAT
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Content Moderator
Aug 5, 2016
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Overview
2.X is the next generation version of Virt-A-Mate/VaM​

Thread Updated: 2025-07-21
Release Date: 2025-07-21
Developer: MeshedVR
Censored: No
Version: 1.1 Beta
OS: Windows
Language: English
VaM 1 Thread: Virt-A-Mate
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win
(Beta 1.1): - - - -

Older Builds
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Extras: Addon Kit
reskill thanks for the link

Beta1.png
 
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fzdc

Well-Known Member
Jul 25, 2017
1,700
1,769
my only concern with them moving over to an entire new system for VAM 2.0 is
just how much of the old plugins and addons will be compatible?
would be a real shame to lose all those scenes and animations which people have spent hours building.
 

itsbumpin

Newbie
Nov 15, 2017
29
91
VAM is amazing for it's user-made content but that content also kind of hides the shit-show that is VAM itself. I really hope they clean up the UI into something more user friendly and optimize it to run better. I never had anything more than 45 FPS with a RTX 2080. God knows how 2.0 is going to run with Gen8 models.
 

reigan

Active Member
Sep 21, 2018
540
2,122
VAM is amazing for it's user-made content but that content also kind of hides the shit-show that is VAM itself. I really hope they clean up the UI into something more user friendly and optimize it to run better. I never had anything more than 45 FPS with a RTX 2080. God knows how 2.0 is going to run with Gen8 models.
Are you infested with a coinminer and some trojans or wtf is going on with your PC?
I have a 2080 as well, 5800X, 16GB RAM, and depending on the scene complexity, I have 60-144FPS in VAM 1. (I have a 144Hz monitor)

In this VAM 2, I uncapped this shit, and I had 200+ FPS easily.
How the everliving fuck are you getting 45FPS? Do you have a shit CPU or you just bullshitting? :WaitWhat:
 
Last edited:
Jul 11, 2020
89
78
VAM is amazing for it's user-made content but that content also kind of hides the shit-show that is VAM itself. I really hope they clean up the UI into something more user friendly and optimize it to run better. I never had anything more than 45 FPS with a RTX 2080. God knows how 2.0 is going to run with Gen8 models.
> God knows how 2.0 is going to run with Gen8 models.

VAM needs a new engine, something between AAA and Daz Iray. That's the problem. What makes it a wonderful swiz army knife platform also makes it a buggy mess, this is not the dev's fault, but the limits of computer science. Perhaps if you were cynical, you might say they promised the world.


Visually, I think they have hit the hard limit. Iray is just ridiculous. They should focus on physics and naturalising their models, making them breathe and blink and react to simple stimuli, like simple orders (walk here, get up, sit down etc).

I've said this before, but if the VAM team built an engine, that was download and install, if they bulked out their non-VR interaction, there would be a market for typically non-tech savy people, a fucking huge new market, who would buy $1000 laptops just to live out some 3rd party romantic fiction mod, a virtual novel where the player has some tactile function in the plot of the mod, not necessarily lewd, but mostly lewd, imagine the simple functions of a pulp-romcom novel, bathing someone, unbuttoning a shirt etc. BUT. It would have to be seamless. That means no VR, no Iray.

Tough graft I guess.
 

PlayRich76

Member
Oct 9, 2019
161
43
How the everliving fuck are you getting 45FPS? Do you have a shit CPU or you just bullshitting? :WaitWhat:
i bet some of this is because of what scense are and how they are made

every engine has things where you need to optimize. unreal engine for example is really really good with open spaces, source engine v1 is not (without modifying the engine's core code). that's why half lfie 2 has a lot of L-corridors and T-corridors, to block the next area and keep frames up because it can't render a large area

VAM also has some limitations (altho i don't know what they are). some scenes are done really well for optimization, others are not, and that can be reflected in the frame rate

i have scenes with 2 people, 1 environment, and some lights that run great. i have other scenes with the same amount of people, lights, etc. and they run like garbage. at first glance they seem the same but they are not, for one reason or another

Vr is also more taxing overall because the game needs to render the scene twice basically
 
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Dec 1, 2020
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I never had anything more than 45 FPS with a RTX 2080. God knows how 2.0 is going to run with Gen8 models.
In VR? Try disabling Asynchronous Spacewarp in the headset settings. If you don't get 90fps ingame, ASW (which is turned on by default) will cap the framerate at half your headset's refresh rate and interpolate the frames inbetween to get back to 90 fps, VAM will show 45 fps, but effectively you still get 90 fps.

Graphics card doesn't matter much for VAM, it's mostly singlecore CPU performance bound. I have a RTX 3080 and an overclocked Ryzen 7 3700x and almost never get to the 90 fps ingame, especially not when there's more than 1 person and simulated hair and clothing is going on in the scene. Graphics settings make almost no difference for me from min to max. I have to disable some physics features (disabling glute physics make a great difference and you won't notice much if it isn't a specific butt scene) , disable post processing plugins etc. Tesselation plugins I've seen so far also seem to be very inefficient.

Basically disable everything in the scene, which isn't absolutely necessary to you. Many scenes you get from the community aren't optimized for VR at all, so you have to tune them yourself for good results.

Either turn on ASW or turn it off, don't use auto mode, since it switching between the modes creates additional stutters.
Note that based on your headset, 45fps could be your cap, if you're running at 90hz, then each eye will run at 45fps
What are you talking about? If your headset says it has 90Hz, both eyes get 90Hz. Refresh rate is 90Hz no matter what, you also getting 90 fps depends on your PC though. As mentioned above, you only get capped at 45 fps when you have turned on Asynchronous Spacewarp (Oculus term, don't know other headsets) and are below your headsets max refresh rate.
 
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ilion

Newbie
Oct 20, 2017
16
61
Oh yeah no doubt even wiht a good pc, VAM can burn it to the ground even with only one atom. I think its the cpu usage from what people more savvy about this kind stuff say. Honestly hair destroys fps and the wonky collisions and explosions make it very hard to work with. With some experience and disabling stuff you can make it work.But 2.0 was really needed. I dont doubt it will solve most issues and go from here. I think of vam 1.0 as just a really unstable prototype\demo.
 

Donkey84

New Member
May 15, 2021
10
29
Are you infested with a coinminer and some trojans or wtf is going on with your PC?
I have a 2080 as well, 5800X, 16GB RAM, and depending on the scene complexity, I have 60-144FPS in VAM 1. (I have a 144Hz monitor)

In this VAM 2, I uncapped this shit, and I had 200+ FPS easily.
How the everliving fuck are you getting 45FPS? Do you have a shit CPU or you just bullshitting? :WaitWhat:

By me it is the same. Just 45-60 fps, everything set to max, antialias is off and in 1080p with 120% screenres upscale. I have a rtx3070, Ryzen5600x and 48gig Ram. everything else, like HL Alyx runs with around 120+ fps, but my VR caps at 90 because of 90Hz refresh rate. Other Games like Tarkov or BF2042 with around 120-140fps
 
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reigan

Active Member
Sep 21, 2018
540
2,122
By me it is the same. Just 45-60 fps, everything set to max, antialias is off and in 1080p with 120% screenres upscale. I have a rtx3070, Ryzen5600x and 48gig Ram. everything else, like HL Alyx runs with around 120+ fps, but my VR caps at 90 because of 90Hz refresh rate. Other Games like Tarkov or BF2042 with around 120-140fps
48GB ram :WutFace:

Btw, I was thinking of the regular desktop usecase, not VR. Overwhelming majority of people I know is playing this without a VR setup.
If you are in VR, thats different. However, I still don't get how the hell you guys have such a low FPS with it. You should get more.
 
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Kintaroe

Active Member
Apr 5, 2019
714
1,840
my only concern with them moving over to an entire new system for VAM 2.0 is
just how much of the old plugins and addons will be compatible?
would be a real shame to lose all those scenes and animations which people have spent hours building.
Its most likely gonna be full reset. If the devs fix the collusions and fix the fps on this one, then i dont mind starting over.
 
Nov 27, 2017
126
93
48GB ram :WutFace:

Btw, I was thinking of the regular desktop usecase, not VR. Overwhelming majority of people I know is playing this without a VR setup.
If you are in VR, thats different. However, I still don't get how the hell you guys have such a low FPS with it. You should get more.
Mhm, right... Just load a more complex scene, add 3 lights and just 2 female person atoms and come back to me and say how you get 200 fps lol. Those scenes with a cube and an empty, black background don't count...
 

duberdubi

Newbie
Dec 7, 2021
42
16
Mhm, right... Just load a more complex scene, add 3 lights and just 2 female person atoms and come back to me and say how you get 200 fps lol. Those scenes with a cube and an empty, black background don't count...
Agree. I work on complex scenes and it's a struggle to maintain good fps with a 3080.

Honestly if meshedvr just did the exact same app but with better UI/performances, I would be delighted. I don't even care about gen8 because I have over 50 original characters (I spent probably more than 1000 hours on zbrush/photoshop/vam) on gen2 and clearly don't want to loose them.
 

itsbumpin

Newbie
Nov 15, 2017
29
91
I just hope they add some functionality to give the models some intelligence so VAM can be more than VR SFM. Even the most complex scenes are at best semi-interactive cutscenes.

Like there's this guy who has been making the Regolo Engine plug in forever and it allows the models to move around and interact with the player on their own, only he's clearly trying to make something work that VAM was never meant to do. It's like he's trying to get an AI to play the NPC's in Halo but instead of having the AI work inside the game itself to control the character, he's forced to have the AI to control the character outside the game with a controller.

I'm not saying the Dev needs to design complex NPC behavior in 2.0, just set up the foundation to give modders the ability to create.