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Ren'Py Summer Temptations [v0.3.0] [Bear Games]

4.10 star(s) 9 Votes

Kevklour

Conversation Conqueror
Jr. Uploader
Dec 14, 2019
6,251
73,473
Untitled-1.png

Overview:
You and your adventurous girlfriend Aria stumble into some dark secrets... You know little of what was going on around you your whole life until this very moment...
As the story unfolds, you find yourself torn between humility and unexplored desires, while Aria, your playful and adventurous girlfriend, gently encourages you to open up to new experiences.​

Thread Updated: 2024-12-08
Release Date: 2024-11-27
Developer: Bear Games -
Censored: No
Version: 0.3.0
OS: Windows, Linux
Language: English
Genre:
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Installation:
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Changelog:
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party2.png party6.png party10.png scene2.png scene5.png scene8.png scene14.png scene18e1.png scene24.png scene34.png scene35.png
 
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Rugerrell6

Active Member
Jun 26, 2020
883
1,494
Ok so the only question is.. Is this a kinetic novel or do you have some choices over what happens or what you get involved in?
 
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Aug 3, 2020
133
261
Is AI inherently cucky?
What's with all the good AI CI focused game being netorare fests?Seems a higher rate against that of non AI.
more like the people who love to make NTR games suck personally at making art, be it drawn or 3rd, so they gravitate towards AI.

AI usually does exactly what you tell it to do, though sometimes its a fickle bitch and won't do even close to what you tell it to do.
 
Aug 3, 2020
133
261

somebody95147

Newbie
May 22, 2020
39
120
Ai does have a problem with obstruction distortion, but I'm pretty sure when it comes to long unobstructed torso/limbs a few of the images have, it is because they are generating the images in too wide an aspect ratio.

Ai (at least the basic stablediffusion I have used, which output looks similar to this) usually outputs proper proportions at specific aspect ratios, apparently it is usually best to start at a small ratio and then upscale it afterwards. 512 by 512 is the basic ratio to use, then when the image is generated, you use an upscaler to enlarge and/or add more detail.

I'm not extremely knowledgable about the specifics, so I won't go into more details I may be wrong about.


In regards to the quality of the ai images, they are what I would expect of an older ai cg game (at least judging by the preview images, only a couple are passable, the rest have obvious flaws), putting such messy low quality ai images doesn't say positive things about the future of this game.
 
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NTRCreator

Member
May 26, 2024
358
292
Ai does have a problem with obstruction distortion, but I'm pretty sure when it comes to long unobstructed torso/limbs a few of the images have, it is because they are generating the images in too wide an aspect ratio.

Ai (at least the basic stablediffusion I have used, which output looks similar to this) usually outputs proper proportions at specific aspect ratios, apparently it is usually best to start at a small ratio and then upscale it afterwards. 512 by 512 is the basic ratio to use, then when the image is generated, you use an upscaler to enlarge and/or add more detail.

I'm not extremely knowledgable about the specifics, so I won't go into more details I may be wrong about.


In regards to the quality of the ai images, they are what I would expect of an older ai cg game (at least judging by the preview images, only a couple are passable, the rest have obvious flaws), putting such messy low quality ai images doesn't say positive things about the future of this game.
You’re right. The dev needs to use better SD models and make sure the resolutions are compatible with the chosen model. Additionally, he should run the output images through hires-fix, as well as face, hand, and body detailers to address anatomy issues. Finally, using upscale models would help achieve the desired higher resolution.

I wish good luck to the dev.
 

SpankyM42

Newbie
Jun 20, 2022
31
40
Not sure if it is just me, but all that waving around of the screen nearly triggered my motion sickness..... and it rakes a fair bit to set that off.
What's wrong with a static screen?
 
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lnomsim

Active Member
Sep 12, 2021
575
839
Ai does have a problem with obstruction distortion, but I'm pretty sure when it comes to long unobstructed torso/limbs a few of the images have, it is because they are generating the images in too wide an aspect ratio.

Ai (at least the basic stablediffusion I have used, which output looks similar to this) usually outputs proper proportions at specific aspect ratios, apparently it is usually best to start at a small ratio and then upscale it afterwards. 512 by 512 is the basic ratio to use, then when the image is generated, you use an upscaler to enlarge and/or add more detail.

I'm not extremely knowledgable about the specifics, so I won't go into more details I may be wrong about.


In regards to the quality of the ai images, they are what I would expect of an older ai cg game (at least judging by the preview images, only a couple are passable, the rest have obvious flaws), putting such messy low quality ai images doesn't say positive things about the future of this game.
I can confirm that when you generate a character lying or leaning (mostly when leaning, less with lying), if the image is too wide, the AI will tend to stretch the body to fit the whole image.

Multiple solutions to that.
-Good AI training, good luck with that.
-Stretched body in negative prompts, works with various results
-Regional prompting to limit the space the character will take in the image.
-Or like you said, generate the image on a lower ratio and upscale it
 
4.10 star(s) 9 Votes