Yes, no and inspired.
I know
KiaAzad but not you
Paranormal erection, I bring that up because for those that know me, they know I tend to have a habit of making large posts/replies. I like to talk and think (and pretend I'm smart
). I erased my reply that I have been spending the last 4 hours crafting, but this is one of the examples of why I love to do this, it helps give me great ideas, and I think I know the key to making something like Daz 2D.
They often say, the best way to learn something is to try to teach it to someone else. As a result, I tend to try to make post trying to explain all the factors and interactions that bring an issue to life, such as there's not being any real Daz 2D like program out there, I also try not to talk too much, so I remove, simplify, rinse and repeat, as I try to get to the essence of what I should say to the OP. I, like most people, also love to talk about myself, such as experiments and projects I have tried when trying to develop similar products or what I have tested as an artist. Eventually, I try to think of a solution to the problem, and for once I think that I have an idea so fully flesh out I could go straight to the patent office.
I won't explain too much since the original comment is several pages on my google doc, and I want to try to actually make this idea I had a product in the end and get proper credit, but some quick answers were
For 2D there is VRoid as
KiaAzad mentioned, and similarly, there is Honey Select which is 3D stylized to emulate 2D and Kisekae 2, which makes true 2D (front view only), anime girls/boys,
However, I think there are only 2 true solutions. Artificial intelligence (AI) tools, and custom made tools. I'll let Andrew explain the AI
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.
KiaAzad being here actually helped with me generating the idea. He has one of the projects I am more interested in and I've wanted to be able to contribute to as an artist for some time now, but I often don't have the time. So I had been writing about what I've been doing to speed up art production so I could contribute to his project. Specifically, I wanted to bash out high-quality character designs and preview renders of a 2D character from a description in 6 hours, and be able to redraw the character to a new body type and design (based on director feedback) without having to redraw by hand. I can worry about finalizing the art later for final in-game use, so long as I could generate quality previews now doing development, I could see myself regularly work with teams more reliably. After discussing the issues with Daz for 2D and then what I've done to try and make art faster, something clicked.
After hearing myself explain what makes Daz3D work, and issues with automating art and what I've tried as I've typed over the past few hours, I made a connection that I don't think I could have made if I had just thought about making Daz 2D project from scratch, in a vacuum. I'll keep everything as private notes until I make a prototype that I can have dated as mine, but it will take a good amount of time to develop the needed collection of assets I need to make the program usable for a range of users (enough users that they too can generate their own content). For now, it may act as a customized tool I am making for projects like my own or
KiaAzad's. So I guess I don't have much to really say, other than I was greatly inspired by the simple question and I think I may be able to generate something like Daz 2D, but it will take well over 1 or 3 years while I am still busy with other things, so I guess thanks for asking