668 Neighbor of the Beast
Active Member
- Sep 16, 2019
- 548
- 2,026
Sweet girl ! I like all story . But the third picture is the best!!! https://attachments.f95zone.to/2023/01/2367130_temp5_YT_FANTASY_2_FK_001_Camera_4.pngView attachment 2343728
Put this together and then thought, "Why waste a perfectly good horse."
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View attachment 2343728
Put this together and then thought, "Why waste a perfectly good horse."
View attachment 2343728 View attachment 2343731 View attachment 2343735 View attachment 2343750 View attachment 2343755 View attachment 2343759 View attachment 2343760
Sweet girl ! I like all story . But the third picture is the best!!! https://attachments.f95zone.to/2023/01/2367130_temp5_YT_FANTASY_2_FK_001_Camera_4.png
You mastered her expression!!! Convincing showing of mixed expressions ( pain with pleasure). Great job!
My only dissapointment concern the fact that her pussy wasnt plowed. But hope for some continuation of this story in future !!!
do not play with food ^^I bought a pig model some time ago and was feeling bad that I dont use it. So, here comes the boar!
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Your result is fantastic! That's a really long time, and that's what discourages me from using it for animations. It's not as smooth as SFM was (I say that loosely, as it was unstable). My next step is to see if I can learn Blender, and export DAZ assets to it.Oh shit, I did not see your post! It takes a long time for me too, I assure you. A 240 frame / 30 fps animation takes around 7-8 hours in SD (1280x720) with few Iterations. For full iterations up to 5000 it could take several days. I do however also just have a 3070 with 8Gb VRAM; which is low for rendering.
SOUND WARNING
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Just finished rendering this first part of the animation in 1280x720 (250 iterations) and that took 2½ hours. After rendering is the only real opportunity I have, to see if the rhythm is okay, even if you select "play every frame" in Daz you have no real idea, other than from experience, how the pacing will be. The horse is okay I'd say. She is however moving her head waaay to slowly for her to be panicking, as you can see. I quickly edited some sound over it so you can also hear what my intention was. It is a pain in the ass to animate in Daz. And now also expensive apart from the time you use.
Yeah I would like to do that too, but every time I open blender it is so overwhelming. Especially with all the shortcuts you have to learn. When you export from DAZ, I reckon you have to rig the character initially in Blender also. I like using a load of different characters in animations so that would take enormous amounts of time :-s unless you can rig a Genesis 8 character once and then transfer or copy the rig. Don't know much about Blender >_< I also feel like all the money and time I have used in DAZ3d would be, if not wasted, then best used in another way if I were to switch anyway. Real softbody physics in DAZ, like in Virt-a-Mate, would be a gamechanger. People have wanted that for years though, and probably not going to happen. DAZ is already super buggy sometimes as it is. Dforce is just trash though, I don't know the reasoning behind using that as a "substitute". Just a tiny mistake and shit explodes left to right.Your result is fantastic! That's a really long time, and that's what discourages me from using it for animations. It's not as smooth as SFM was (I say that loosely, as it was unstable). My next step is to see if I can learn Blender, and export DAZ assets to it.
ancora nessuna risposta dai mod
alcune foto per i miei sottotitoli, grazie per avermi supportato:Amore:
[/CITAZIONE]
meraviglioso
Sheriff of Knottingham investigates...
There's Horse 3 now? Cool, thanks for heads upMegan Fox getting horsified SD 10k iterations. The reflection in the window over the horse's third leg was an accident. The camera snuck outside on the other side of the window rofl but I based camera movement on that exact spot so can't move it, without having to change a LOT of stuff.
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and the animation; a short 2 second loop without sound for now. 60 frames SD with only 500 iterations per frame. I do not like the way the horse is fucking rocketing forward, so may revise it later. Right now I got my hands on Frey Holland on Render Hub =) that bitch is in for a "good" time. If anyone has any idea on how to keep the hooves still please tell me, because I am at a loss. I placed two invisible planes underneath the fore- and hind hooves and created an IK chain with the root at the horse's left and right femurs/scapulas and the end at the hooves and then parented the IK chains to the planes. That keeps the horse from plunging through the floor at least; but it still looks awful in my opinion. And I cannot use the limb stick script here, since the hooves are not defined as "hands" and has the wrong skeleton entirely. Oh yes, and this is the new DAZ horse 3 I bought in the DAZ store, with a cock-o-rama equine cock. The balls on the male version of the DAZ horse 3 is NOT animatable,sadly.
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Yeah the horse and textures look awesome both in 2K and 8K. 8K in the video, but you can't really see it because its a test with low iteration count. In reality 1/20 of the optimal. Would probably take me three days to render 60 frames with 10k iterations; so I am not doing that atleast for the test rofl I SHOULD also switch to animations in 60 fps but my gfx card is not up to the task and it would take forever. Edit: Oh yeah the horse also comes with a built in setting for dforce on the manes and tail. BUT for some reason they did not include eye colours in this one -.- so only brown eyes, don't know why.There's Horse 3 now? Cool, thanks for heads up![]()
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