Fan Art 3D-Mixed 3D Bestiality

Katankana

Newbie
May 11, 2022
21
118
Can anyone give me a step-by-step guide to putting a penis on a dog and how to get him into sex poses? I want to increase bestiality with a dog in my game, but it's giving me a huge headache.

Here's a tutorial on how to attach a dog's penis to a movable... hmmm... base ;)
I learned the ZBrush program to get even better results by modeling various elements. But you can do it without it.
https://f95zone.to/threads/daz3d-bestiality.2485/post-2993895

And the best one I've found so far is this one


Sometimes you can refrain from combining elements at all. In the render that I posted on the forum a moment ago, nothing is connected, but due to the position of the camera it does not matter.
 
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bogumil

Member
May 24, 2018
184
653
Here's a tutorial on how to attach a dog's penis to a movable... hmmm... base ;)
I learned the ZBrush program to get even better results by modeling various elements. But you can do it without it.
https://f95zone.to/threads/daz3d-bestiality.2485/post-2993895

And the best one I've found so far is this one


Sometimes you can refrain from combining elements at all. In the render that I posted on the forum a moment ago, nothing is connected, but due to the position of the camera it does not matter.
yep I recommend it too . I used this guide to create my recent dogs.

k9 cock o rama
is must have !

as for walkthrough for "bones" you can evenmake dog's balls moveable.

However Orochi157, be patient, probably you will ned few tries to achieve desired effect
 
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Orochi157

Black Ninja
Game Developer
Oct 16, 2021
241
570
Thank you my friends, little by little I'm learning, for me it's kind of difficult, because I don't understand much in English, as I'm Brazilian.

In fact, I invite you to play my game, the scenes aren't very good due to the lack of a gpu, but as soon as I get it I'll change that.
 

EthanKrautz

Member
Game Developer
Feb 15, 2020
441
4,749
Thank you my friends, little by little I'm learning, for me it's kind of difficult, because I don't understand much in English, as I'm Brazilian.

In fact, I invite you to play my game, the scenes aren't very good due to the lack of a gpu, but as soon as I get it I'll change that.
What kind of GPU do you have?
 
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Katankana

Newbie
May 11, 2022
21
118
Have an i7-12700KF processor, 32 GB RAM 3600MHz and RTX 3080.
I generate renders in a 2308x3000pix resolution corresponding to the 10:13 photo standard.
If there is nothing very heavy on the engine in the scene, rendering takes about 10 - 20 minutes.

I noticed a certain phenomenon. If rendering is very, very slow, you need to stop, save the scene to disk and exit the program. After restarting and loading the scene, rendering is usually much faster.
 
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bogumil

Member
May 24, 2018
184
653
Have an i7-12700KF processor, 32 GB RAM 3600MHz and RTX 3080.
I generate renders in a 2308x3000pix resolution corresponding to the 10:13 photo standard.
If there is nothing very heavy on the engine in the scene, rendering takes about 10 - 20 minutes.

I noticed a certain phenomenon. If rendering is very, very slow, you need to stop, save the scene to disk and exit the program. After restarting and loading the scene, rendering is usually much faster.

Nice machine you 've got there.
Daz will be one of main reasons I have to buy new PC soon.
My RTX 2060 doesnt cover most of bigger scenes ( I dont like partial rendering, although some times its only option )

You are quite right with restarting the scene. It happen to me too.
 

Katankana

Newbie
May 11, 2022
21
118
Coming back to ZBrush, if you are wondering what it is needed for?
I will give a simple example that I have currently tested. If you have New Genitalia For Genesis 9 (NGG9)

and try to use the "AnusOpen" slider, with 90% use, the anus looks like this:
1.jpg

However, you can turn off the visibility of the character, leaving only the New Genitals on the scene, then select them and use the GOZ application to import the element into ZBrush.

In ZBrush, we mask elements that we do not want to move, and using the "move topological" brush and the "Smooth" brush, we can change the shape of the area of interest.

Then, using the GOZ application, we can transfer the new element shape to DAZ as a separate Morph. Which of course we save in the program as a morph for all New Gen 9. Here is the result I achieved during the test, which is not very carefully.

2.jpg

I will also add that these actions are not too time-consuming, you can improve something in a few minutes, so it is very useful.

And finally we can get this effect.

3_PW.png

Of course, these are still only tests, not some Great Art :sneaky:
 
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