- Nov 14, 2017
- 1,273
- 1,412
Where are they getting them then? I swear, Assylum, Horny Henry, Farmer's Dreams, etc. use the same stuff.
asset-animations
)It looks great, especially with your more realistic characters than what Stimuli uses in their examples. Hoping they port the 2 girls one to G8 soon.Here's an example of what I mean (I posted this one in the BB fan art thread). Simply use the 'loop' function on your player to get the full effect.
You must be registered to see the links
It may seem like there's an extra frame or something depending on your player, but that may just be your player 'pausing' as it resets to the beginning. Or I may have missed/added a frame. Anyways, this is what I mean by 'cutting down' the length of the animation sequence so that it's more manageable size wise.
As for the 'bouncing' legs and such, if I were to render this sequence again I'd probably go in and see if I could arrest that motion a little bit (Stimuli's animations aren't perfect), but at 24 FPS, yeah that's a lot of frames to adjust, and this was done mainly for fun fan art purposes anyways, 'cuz Anne is so fuckable...
Not sure about all of them, but I know a couple of them are the same body animations three times running with adjustments to head positions for each of the iterations. So, 95% "cut and paste" with small adjustments. Can't say if that's true for all of them.Myself, I find that many of Stimuli's animations simply repeat the same animation multiple times in a given sequence, so I usually 'chop off' the duplicate cycles when rendering (trying to find a smoot 'transition cutoff' point usually takes a couple of tries though). If the animations were slightly different for each cycle, that'd be more interesting, but the extra cycles look like simple 'cut and paste' to me. As animated sequences add a LOT to download size, chopping down these animations to a single cycle or two helps keep the download sizes down.
Can any one help how to render the animation in Daz when I went to render it's rendering only in image format not in rendering in Animation format please provide steps to Rendering in Animation format please...It looks great, especially with your more realistic characters than what Stimuli uses in their examples. Hoping they port the 2 girls one to G8 soon.
Can any one help how to render the animation in Daz when I went to render it's rendering only in image format not in rendering in Animation format please provide steps to Rendering in Animation format please...
I prefer to use just an initial pose to start from. All the premade animations feel kind of generic and don't work my characters anyway. It's a shitload of work, but I think it's worth the effort.
Scrypt anims is good to look how it's working and learn from it. Most problem of animation is that DAZ sometimes really throwing stick in front of you, like clipping hands, Aaah how I hate it. But hey if you finally done it and done it good. It's much better than copy pasta animation. On other hand there is maybe 5% of players that will really appreciate all that work. The rest just look game Have animations or not have.
So if you want to do animations because you want to get better and you like doying it. Make your own. If you just want any animation to your game, copy that already done. Almost nobodywill complain. (Sad but true).