3D model development time (Daz 3d) - advice needed

ChurryOp

Newbie
May 17, 2021
41
52
How long does it take you to develop a full-body Daz 3D model, when working from an existing set of images (in other words don't have to imagine everything)?

Looking for the full-body model without clothing; trying to figure out a reasonable baseline for a project.

Also, how long does it take to add a set of clothing to such an existing model?

Thanks!
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,011
2 to 3 hours, most of the work done in the first hour, then a few hours throwing clothes on and playing with poses to see what I do and don't like, and then sometimes a day (8 hours) if I throw it into blender to sculpt and clean up the figure, and make it a complete and unique morph.

Clothing is hit or miss. either I have the clothes already and it takes a few clicks, or I can't find something 'perfect' and it takes me a few days of searching online before I find something that looks promising (example, i wanted to make a witch like character for an RPG, took a few days to find an outfit that didn't over obscure the character).

But I mostly work with daz with the intention of making stylized bodies, possibly convert them to 2D, so that may keep things simple or complex for me, different from how others may work or analize a character, and it may take all day simply because its fun to mess around with making a character. but I would say usually 2 to 3 hours. clothing is usually not an issue since I have a set of outfits that I regularly use/prefer.
 

ChurryOp

Newbie
May 17, 2021
41
52
Thanks, that's helpful. My intent is for less-stylized/more realistic models, and then apply preset poses.