J
JohnnyGigo
Guest
Guest
So I've been a long time fan of adult visual novels,eroges and games, and as every person to ever play an adult game an idea crossed my mind, "Hey, maybe I should make my own game? Brilliant".
I had ideas in my mind for a long time, always thinking about what I liked and what I disliked about certain games and wanting to correct or include some aspects from my experiences into my own game.
I wanted to be a one man team, just doing something for myself and the people who might enjoy it if they came across it someday, draw my own art and write my own code. So a few months ago i bought my first graphic tablet, a cute Wacom for a 100$, I did have some maybe a little above average drawing skills prior to buying the tablet so adjusting to it and creating some sort of art was not so tedious but still it is still not on some high level that i would be proud to show it to the public.(Well maybe, considering what kind of art i saw people including in their games just so they can start that Patreon).
So I was wondering about your guys opinion on people starting their games, should I stick to improving my drawing skills and dish out a decent art game in months or even a couple of years or just go for the quick solution which a lot of people do and download Daz3D, stick a few models(Which can also be great since I enjoy A LOT of 3D rendered games) and focus on my story, what do you guys think is a smarter move for a complete developer amateur?
Thanks for your time.
I had ideas in my mind for a long time, always thinking about what I liked and what I disliked about certain games and wanting to correct or include some aspects from my experiences into my own game.
I wanted to be a one man team, just doing something for myself and the people who might enjoy it if they came across it someday, draw my own art and write my own code. So a few months ago i bought my first graphic tablet, a cute Wacom for a 100$, I did have some maybe a little above average drawing skills prior to buying the tablet so adjusting to it and creating some sort of art was not so tedious but still it is still not on some high level that i would be proud to show it to the public.(Well maybe, considering what kind of art i saw people including in their games just so they can start that Patreon).
So I was wondering about your guys opinion on people starting their games, should I stick to improving my drawing skills and dish out a decent art game in months or even a couple of years or just go for the quick solution which a lot of people do and download Daz3D, stick a few models(Which can also be great since I enjoy A LOT of 3D rendered games) and focus on my story, what do you guys think is a smarter move for a complete developer amateur?
Thanks for your time.