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Yuuki4

Member
Jun 30, 2018
280
504
Does anyone have any good ideas of how to render images with multiple characters in them?

I have this scene that eats up the entire vram of the 4070 (12 GB) that I'm using, daz straight up crashes out of the rendering. I can let the scene render with the CPU, but that takes ages.

There are two environments in the scene, first the office and then basically a small industrial complex (the background).
I can render the industrial complex as a picture, and then use that PNG, put it on a plane and use it as a background-image. The issue with that is that it really doesn't look that great, and as soon as I change camera-angle it looks bad.

I've also tried rendering one character at a time, which works, but then the shadows get weird in the office. It's also annoying having to frankenstein a complete picture like that in GIMP/photoshop. It takes about as long as just letting the full image render with CPU.

1755153934308.png
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,437
13,154
Does anyone have any good ideas of how to render images with multiple characters in them?

I have this scene that eats up the entire vram of the 4070 (12 GB) that I'm using, daz straight up crashes out of the rendering. I can let the scene render with the CPU, but that takes ages.

There are two environments in the scene, first the office and then basically a small industrial complex (the background).
I can render the industrial complex as a picture, and then use that PNG, put it on a plane and use it as a background-image. The issue with that is that it really doesn't look that great, and as soon as I change camera-angle it looks bad.

I've also tried rendering one character at a time, which works, but then the shadows get weird in the office. It's also annoying having to frankenstein a complete picture like that in GIMP/photoshop. It takes about as long as just letting the full image render with CPU.

View attachment 5143470
short answer, get scene optimizer.

Longer answer, hide everything you dont need in the background that's offscreen, and for distance objects, strip their normals and bumpmaps, you wont see those anyway at a distance.

If it still doesnt fit, consider reducing character/clothing subD.

If that still doesnt work, render each character or character pair separately, but dont do it with spot renders, do it with beauty canvasses as that will take into account the light geometry from rest of scene.
 
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Yuuki4

Member
Jun 30, 2018
280
504
short answer, get scene optimizer.

Longer answer, hide everything you dont need in the background that's offscreen, and for distance objects, strip their normals and bumpmaps, you wont see those anyway at a distance.

If it still doesnt fit, consider reducing character/clothing subD.

If that still doesnt work, render each character or character pair separately, but dont do it with spot renders, do it with beauty canvasses as that will take into account the light geometry from rest of scene.
So just go into surface-tab-> and remove the normal/bump-maps of the distant object there or is there another tab somewhere that temporarily disables them?

What is a beauty canvas? This is what I have done for this particular scene:
I rendered both pictures, and then just used GIMP copy-paste to add the left side onto the right side.

Flora_Elina_Laura_Initial_3_1440_Cam1_1.png Flora_Elina_Laura_Initial_3_1440_Cam1_2.png
 
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,437
13,154
So just go into surface-tab-> and remove the normal/bump-maps of the distant object there or is there another tab somewhere that temporarily disables them?

What is a beauty canvas? This is what I have done for this particular scene:
I rendered both pictures, and then just used GIMP copy-paste to add the left side onto the right side.
yeah dont do the photoshop/gimp method except as last resort, like you saw lights will be wrong.

Yes, go to surfaces tab, and all things out of scene or distance, select all surfaces at once like so (obviously this will be with a prop not a person but i didnt have props with bumps in my current scene)
1755157598863.png
1755157668833.png
and click the image next to base bump and set to none. (do it this way instead of setting bump/normal to 0, the image map is what's taking memory)

If you plan on using that stuff in other shots later, obviously, save a copy of the scene before you do this since it would be a pain to manually reapply.

Beauty canvas, in the render settings pane, go to advanced tab at top, then canvasses.
1755157770621.png
Then, check the canvases box, and select beauty with the plus button.

Below that, open the dropdown menu next to "Nodes" and do "Create from selection". Before you do this, youll want to select one girl and EVERYTHING you need to render. This means her bones, her clothes, everything. Best way is to click her hip root, right click, do "select children", then also select clothing and accessories on her. Then do that node creation.

When you render it, it'll spit out an image of just the girl, but taking into account other lighting and things in scene.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,592
36,909
So just go into surface-tab-> and remove the normal/bump-maps of the distant object there or is there another tab somewhere that temporarily disables them?

What is a beauty canvas? This is what I have done for this particular scene:
I rendered both pictures, and then just used GIMP copy-paste to add the left side onto the right side.

View attachment 5143512 View attachment 5143513
You can also do this with the spot render tool, just make sure to go to your tool setting tab, and make it go to a new window.
 
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