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3D Software Help and Assistance. Ask Away.

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isolator0524

New Member
May 19, 2019
11
15
50
Hello.
I would like to ask for your help in a matter. I saw in the heart problem game that the body is soft. I don't know how to implement this in Daz. Here are some pictures. Could you help me figure out how to achieve a soft body? Maybe there is a tutorial video about it? View attachment ch10_45_.webp ch8_448.jpg
 

bluerwater

New Member
Jan 11, 2018
2
0
77
Very basic question here. I'm looking to modify a simple VAM asset. I opened the asset in Unity 2018.1.9f2, but can't figure out how to export from there to blender. How does one do that? Most online help references the FBX Exporter, but I can't tell if that exists for this version of Unity.

Thanks in advance.
 

31971207

Member
Feb 3, 2020
202
47
126
How to make a geoshell mask for Daz wet skin products, such as Ultimate Skin 2 so that only specific areas have wetness effect? My immediate need is to reduce the coverage area of the geoshell on genitalia geograft so the outer areas of the geograft which gets pretty far up the body can stay dry. But if the technique is relatively easy, like for Gimp/Photoshop total noob easy, I can think of many other uses.

Thanks
 

Vanaduke

Active Member
Oct 27, 2017
851
3,234
361
So, I made my first animation. Can someone lead me to a sex animation preset or for aniblock? I downloaded stimuli's but they are simply initial poses for the position but no animation, sadly. Thank you.

mom-walk_i8ckjpQh.gif
 

S.A.M studios

Well-Known Member
Jan 3, 2020
1,041
874
288
Does anyone have tutorial videos from this website
I dont have credit card to buy a membership and i really wanted to know their techniques for posing, lighting and rendering if anyone have that please help and dm me the tutorial videos.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,795
37,434
1,031
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,842
13,953
812
G8M Dicktator is horrendous to look at. Not to mention the slight lack of matching skin by the base. I need help to make this G8M genitalia to work: https://f95zone.to/threads/g8m-genitalia-tool-box.10224/

View attachment 5349792
The base object's shader in the torso regions should be matching the skin's existing torso region. Clearly not the case here.

These three shaders:
1760682556720.png
should be identical to the figure's torso shader.

With the shell, opacity masks should smoothly fade the texture:
1760682622390.png
How to make a geoshell mask for Daz wet skin products, such as Ultimate Skin 2 so that only specific areas have wetness effect? My immediate need is to reduce the coverage area of the geoshell on genitalia geograft so the outer areas of the geograft which gets pretty far up the body can stay dry. But if the technique is relatively easy, like for Gimp/Photoshop total noob easy, I can think of many other uses.

Thanks
Best way to do it is by changing the opacity masks; tinkering with the geograft regions will lead to abrupt seams. First thing to do is get the UVs for the shader you're working with so you can see where it needs to cut off , something like this
You don't have permission to view the spoiler content. Log in or register now.
Then you can make an opacity mask (white means keep, black means not shown) and fade the edges.
 

Vanaduke

Active Member
Oct 27, 2017
851
3,234
361
The base object's shader in the torso regions should be matching the skin's existing torso region. Clearly not the case here.

These three shaders:
View attachment 5350070
should be identical to the figure's torso shader.

With the shell, opacity masks should smoothly fade the texture:
View attachment 5350075
Best way to do it is by changing the opacity masks; tinkering with the geograft regions will lead to abrupt seams. First thing to do is get the UVs for the shader you're working with so you can see where it needs to cut off , something like this
You don't have permission to view the spoiler content. Log in or register now.
Then you can make an opacity mask (white means keep, black means not shown) and fade the edges.

It worked. Thanks guys. Dicktator is still horrible to look at. Dick injected with petroleum jelly.
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,842
13,953
812
It worked. Thanks guys. Dicktator is still horrible to look at. Dick injected with petroleum jelly.
Most people dont use the default textures - they use one of the 'pumping pole' expansion pack textures.

And if you think that looks like petroleum jelly, wait till you see the XY dick :LOL:

I have tried deleting and repplyng dictator its something related with mateial copy script
Even if the script doesnt work, it should take 5 seconds to copy them over by hand.
 

Ir0n Ma1den

Well-Known Member
Jun 15, 2021
1,717
2,322
387
I have this morph and when I apply it, it deformes my characters neck and hands. How do I fix it. I know that the auther presented an explation there, but I didn't understand it.

Thank you very much in advance.
 

Vanaduke

Active Member
Oct 27, 2017
851
3,234
361
2 hours for 30 frames with bad lighting and ambiance. I have a good animation position for 408 frames. I ain't doing that. How in the world do you crunch the frame rendering for polished movie renders?

mom_son_1_looped.gif
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,842
13,953
812
2 hours for 30 frames with bad lighting and ambiance. I have a good animation position for 408 frames. I ain't doing that. How in the world do you crunch the frame rendering for polished movie renders?

View attachment 5350478
set render iteration max low, turn on denoiser a bit before completion. So if it's an environment that typically takes 4000 iterations to look great, set max iterations to 2000, and set denoiser to start at 1900. Also be aware of other tricks like removing ceilings and replacing with lights to get render times down.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,795
37,434
1,031
2 hours for 30 frames with bad lighting and ambiance. I have a good animation position for 408 frames. I ain't doing that. How in the world do you crunch the frame rendering for polished movie renders?

View attachment 5350478
Must be nice, my last render was over 3 days for 59 frames.

Most of the time, I do short loops, a dozen frames or so at most.
 
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Vanaduke

Active Member
Oct 27, 2017
851
3,234
361
28 hours of movie rendering of 408 frames, all to end up as a DAZ error bug. Not a single frame was rendered. All for nothing. Welp, that concludes our animation journey. Never again. Bye.

Edit: This is a 1 sec, uncooked frame of 408 frames. Such a waste.

Render 1.jpg
 
Last edited:

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,795
37,434
1,031
28 hours of movie rendering of 408 frames, all to end up as a DAZ error bug. Not a single frame was rendered. All for nothing. Welp, that concludes our animation journey. Never again. Bye.
This is why it is recommended that you always render as frames, not movies, and convert them later.
 
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