3Delight rendering issues in Daz Studio

Niteowl

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Well, in a nutshell I was quite active with Daz until a couple of years ago while working on the game 'Future Fantasy Harem'. Eventually I abandoned the game (but after creating a lot of material and an impromptu ending to provide a sense of closure.
Recently, I started considering remaking the game. So I installed a new version of Daz and recreated some of my characters, thought about improvements etc.

The problem is, I recently started rendering and I notice that my 3Delight renderings don't look the same as before (even though I'm sure I'm using the same models, similar lighting etc)
here's a sample of some old renders from the game and some new ones. You can notice that in the newer ones the characters' skin is much darker.
ANy idea what is happening? Is it because of the new version of Daz? Or does that version come with odd default setting different from previous ones?

Old render

Succubus 1.jpg

New one

Succubus.jpg

another old render

700.jpg
And another render of the very same character

Rouge.jpg

I think the differences are rather clear... In the old renders some character had a very white skin, now they all have weird golden skin... NO idea why

Any thoughts?

Any help would be greatly appreciated because if I can't solve this issue I will have to give up on my idea of remaking the game (or of making new ones, since the renders are not what I want any more.
 

Meaning Less

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Looks like you were using another render type previously. You can change from Photoreal to Interactive and you will probably reach the style you see in those old renders.
 

Niteowl

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Looks like you were using another render type previously. You can change from Photoreal to Interactive and you will probably reach the style you see in those old renders.
Sounds good, but where do I change those settings for 3delight? I don't remember seeing them anywhere
 

Niteowl

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Looks like you were using another render type previously. You can change from Photoreal to Interactive and you will probably reach the style you see in those old renders.
Actually I found the Photoreal or Interactive Settings, but they are for Iray and don't affect 3Delight renders (Gave it a try to double check)

Any other suggestions? Does 3Delight have some defaults that could determine the issue I'm experiencing?
 

Meaning Less

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Any other suggestions? Does 3Delight have some defaults that could determine the issue I'm experiencing?
That's not an issue, it is simply another rendering style. It is only natural that things will look different if you switch your render engine.

You will have to play with visual settings+lighting until you reach the desired look you are trying to achieve.
 

anne O'nymous

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That's not an issue, it is simply another rendering style.
I'm not even sure about this.
When you look at the second couple image, while OP notice the skin, what is really significant for me is the hairs. In the new render they catch the light, while they totally ignored it in the old renders.
Plus, in the old render the skin have this blemish effect that can be found with renders done with Filament, and that slowly disappear with each update of the rendering engine.
In the end, I would say that what differ is just that Daz improved their 3Delight engine. It deal more naturally with light.
 

Niteowl

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That's not an issue, it is simply another rendering style. It is only natural that things will look different if you switch your render engine.

You will have to play with visual settings+lighting until you reach the desired look you are trying to achieve.
I didn't switch my render engine. All renders were done in 3Delight.
 

Niteowl

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I'm not even sure about this.
When you look at the second couple image, while OP notice the skin, what is really significant for me is the hairs. In the new render they catch the light, while they totally ignored it in the old renders.
Plus, in the old render the skin have this blemish effect that can be found with renders done with Filament, and that slowly disappear with each update of the rendering engine.
In the end, I would say that what differ is just that Daz improved their 3Delight engine. It deal more naturally with light.
Yes, I noticed the hair too. But if you're right... well..... I would strongly disagree that overall these are improvements, as now all the models basically look the same in terms of skin. I liked 3Delight because it was, to me, a way to do cute cartoonish renders. If I wanted some crappy imitation of reality instead I could have just used Iray.

I understand I'm in the minority here but I'm not a fan of Iray. If you are right, then, yeah, it seems to me like 3Delight will just become a poor imitation. I must admit that the Genesis 2 models look nicer, but Genesis 3 and 8 just look stupid. It's all rather disappointing.
 

anne O'nymous

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I liked 3Delight because it was, to me, a way to do cute cartoonish renders.
There's cartoon shaders for IRay. And they would effectively give a cartoonish look, not a bleached one like in your old renders. Even 2D have a sense of depth that was missing in your original renders.


If you are right, then, yeah, it seems to me like 3Delight will just become a poor imitation.
3Delight was always a poor imitation. Not of IRay, but of raytracing render engines. It's just that it's now a bit better imitation. It handle shadows, and reflections, better than it did before, and apparently also SSS or what take its place.
But well, it's just a question of configuration. I'm more than certain that you can go back to renders like your old ones. It just need to play with the surface, probably disabling few parameters. Changing the color and strength for the SSS equivalent, lower the shadow strength, and so on.
After all, Daz Studio is intended to be easy to use, but never was effectively intended to be used as it without at least a bit of configuration for the assets before you starts rendering.
 

Niteowl

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Okay, well, first of all thank you for your replies. I really appreciate any help.
However, if your hypothesis is correct that means I'm screwed and FFH will never be remade, because my strengths are writing and coding. I'm actually good at photography and videography in real life, so composition is fine, but 3D art is quite hard; there is too much stuff involved that I just don't understand properly. Bummer. See below for details.

There's cartoon shaders for IRay. And they would effectively give a cartoonish look, not a bleached one like in your old renders. Even 2D have a sense of depth that was missing in your original renders.
Yes, my old renders have undeniable technical issues. The models are, imo, very attractive but it's true the colors and other technical details are not great.
However, I wanted to make a game focused on building a whole fantasy world, which implies having a lot of characters and tons of images. That is just not feasible when using Iray (at least not on my computer or at my level of understanding all the million details that go into creating good Iray images)

Worth noting that having to apply extra shaders to a zillion images would also make Iray even more impractical than it already is, and not appropriate for my project.


3Delight was always a poor imitation. Not of IRay, but of raytracing render engines. It's just that it's now a bit better imitation. It handle shadows, and reflections, better than it did before, and apparently also SSS or what take its place.
But well, it's just a question of configuration. I'm more than certain that you can go back to renders like your old ones. It just need to play with the surface, probably disabling few parameters. Changing the color and strength for the SSS equivalent, lower the shadow strength, and so on.
After all, Daz Studio is intended to be easy to use, but never was effectively intended to be used as it without at least a bit of configuration for the assets before you starts rendering.
If by that you mean adjusting various values and shaders for each scene and character (and involving various models, clothes, props, etc,) once again there is no way that could be done in any practical way if I am crating a ton of scenes.

To be honest I doubt it would be possible because the values you mention don't usually alter models' skin that drastically, but let's say I'm wrong: it would take hours of testing to figure it out, and that's on top of hours spent creating models. scenes, writing dialogues etc.
Like I said, not feasible, not even a little bit.

Now, I can try to fiddle around with the render engine's settings a bit.... There aren't many so it won't take too long and it would affect every scene, but I don't see any of those might help with this.

A couple of comments

One Positive - Genesis 2 looks okay

Assuming your hypothesis is correct, it must be said that newer renders of Genesis 2 models do look nicer because they have more depth, but different models still have different skin colors (only vaguely darker than before)

However, those 3Delight improvements have been disastrous to say the least for Genesis 3 and anything above it (the models most people use - those all have that ugly dark gold skin in the renders above - all of them - EDIT: technically, that is not completely true - some characters who had a weird skin, like the Dark Elven Beauty model for example, still look about the same in the new renders).

Regardless, I love the Genesis 2 models, but they were not popular for long so there isn't that much in terms of clothing, poses, etc. So, once again my whole world building concept goes down the Drain

DAZ Studio - Iray

You said:
After all, Daz Studio is intended to be easy to use, but never was effectively intended to be used as it is without at least a bit of configuration for the assets before you start rendering.

That is a contradiction in terms. Anything that requires plenty of specific knowledge and/or adjustments is not and cannot be 'easy to use'.
What DAZ should have been, and could have been, is something easy to use to create simple although limited images for people without said professional knowledge, but with the option to produce something even better for people who do know what they are doing.

What they created instead is something very hard to use for everybody, and that clearly emphasizes Iray (which is an effing nightmare to use for any non-professionals) while pretty much ignoring easier to use render engines.
I believe it's done on purpose - Iray users need and buy more stuff (and get more headaches but that's not DAZ's problem)
Imo it's all a giant ripoff and I will spend money on their Iray crap the day Hell freezes over.

That's the way I see it.

Now, sure, some Iray renders on the DAZ site look great, but they are one-offs created by professionals using professional equipment.
Have I ever seen even one Iray render, in any game on this site, that looks good to me?
Honestly, no. (and I have 0 interest in even downloading any game that uses them)
I feel bad about saying that because I know how much work goes into those renders, and I know other creators, like me, are better at writing and other things, but it's still the truth. Non-professional Iray renders look decent at best, but usually just crappy.

Guys, it's not a coincidence that 99% of the games that make good money (not just a few crumbs here and there) use either original art or stuff like Honey Select (based on manga art).
Using Iray to make those games is, simply put, almost always a waste of time. Sure, we can enjoy Iray as a hobby (if you enjoy undergoing torture) but ti's not my cup of tea.

There would be more to say about this but end of rant for now.

Thanks again for the help though. I do appreciate it.
 

Meaning Less

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That is just not feasible when using Iray (at least not on my computer or at my level of understanding all the million details that go into creating good Iray images)
This was the first thing I mentioned, but have you at least tried using Iray on 'Interactive' mode?

It should not be as heavy as the default 'photorealistic' mode and it also should look closer visually to your old renders.
 

Niteowl

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This was the first thing I mentioned, but have you at least tried using Iray on 'Interactive' mode?

It should not be as heavy as the default 'photorealistic' mode and it also should look closer visually to your old renders.
Oh yes, sorry I misunderstood.

However I did try that in the past and unfortunately it's just as hard on my computer and my patience ;)
On my machine any Iray render takes just too long (and getting good results is very hard anyways)

Anyways, I was fiddling around with some rendering settings for 3Delight and I can at least make the images a little lighter. In the end they might end up looking better than the old ones. However, that doesn't change the fact that they look very different from the old renders so if I want to remake my old game I will have to remake most of the art from scratch. (Maybe I could recycle some old stuff for dreams though... or something different)

Hmmm well, it will take longer but give me freedom to remake more stuff. If fate gives you lemons.....
 

Niteowl

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Actually, the issue was resolved with the help of a poster in another forum.

I was actually using OpenGL almost exclusively. Now, I did try it recently but I thought it had issues in rendering hair so it couldn't be what I used in the past. More testing showed that even though hair looks weird in the editor it's okay once saved as Jpeg.

anyways, after testing 3Delight I do think it's superior. We;'ll see. Maybe I'll use a bit of both.