Most fun you can have is play live table top rpg, d&d or whatever with other people and then throw a wrench is the cogs, and consequence of your actions can have dire consequence for the entire game.
Oh, I know that. Had a game master that we pissed off a little too much during a party, going deliberately at the obvious opposite of all possible action. Must say that none of us saw it coming when we ended in a dragon nest with mother and her children. It was a sadistic move, making us face just a baby that we achieved to kill, before we turned back to choose another direction. But he wasn't coming from the nest, he was going back to it, and the mother wasn't there at first, letting us stupidly think that perhaps we could survive...
But, well, none of us complained either. It's not totally impossible that it was perhaps partly our fault
I guess gamers now and then two different things. As soon as things start get hard it's all about start crying. Was no online walkthroughs and such back then.
It's clearly two different kind of gamers, I have no doubt about this, but it's not just a question of online walkthroughs ; we had the magazines and fanzines for the help, and in the USA they even sometimes had dedicated phone hotlines.
No, I think that before everything else the difference come from the fact that at this time we didn't expected to beat the game, and we were fine with this. The first game I beat was probably Doom, what mean that I past a little more than 10 years playing video games without winning. And I'm pretty sure that 99% of my generation have the same kind of past with video games. Beating the game was for the hardcore gamers, people who were far more efficient than the actual hardcore gamers. And, as I said, we were fine with this, just playing was entertaining and enjoyable enough.
But nowadays a game that you can't finish is a piece of shit. What matter isn't to finish it, everyone can do it, there's an "easy mode" for that. No, what matter is to have a 100% achievements. And this change a lot of things, because you don't expect the same thing from the game. We expected the game to be an enjoyable challenge, while younger players except the game to be beatable and take their enjoyment from... well, I'm not even sure that they all enjoy this much reaching the 100% achievements. Sometimes it seem that they just expect the game to occupy them more than anything else.
What don't mean that nowadays games are all bad, but when an old folk like me can reach 99% success with a game like Wolfenstein: the new order (fucking final boss that I can't beat in hardcore because too short in ammo), is there really a challenge in the games ?
But well, all this to say that games have changed and with them the expectations of the players ; or perhaps it's the expectations that changed first, but who really care... And giving you a game over isn't something that players expect nowadays. Half of the games don't even kill you anyway, at worse you're sent back to your quarter and have to redo the mission.
As for idiots start flood your thread, I guess believe in mods to throw out the trash and for other more "sane" people to see through the bullshit.
Yeah, but as clean as the thread can be made by the mods, the author know the shit that happened, and it's not necessarily something good for the nerves. I mean, they past all their free time to works on it, spend tons of money for this, and a bunch of idiots complain because they acted like the idiots they are, choosing the "put the gun against your head and pull the trigger [warning, this will kill you and lead to a game over]" option, and are unhappy because it ended the game.
Edit: Oops, forgot few words, time to go to sleep I guess.