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plasmus

Newbie
Game Developer
Aug 14, 2019
29
76
title.png
Overview:
Hunter of Sin is an adult turn-based RPG that centers on you becoming the greatest Hunter. You traverse through vibrant towns, fight monsters, meet interesting characters and wrap yourself in the story as you progress through the game. There are those that will stand in your way from the sweet and innocent to the most dominant and devilish vixens. Game includes multiple scenes and animations along with the turn-based battle. Level up your character through an extensive skill tree with hundreds of nodes (TBD) and equip your character the right items, weapons and abilities before battle.​

Thread Updated: 2021-12-23
Release Date: 2021-11-03
Developer: Plasmus
Censored: No
Version: 2.1.0
OS: Windows
Language: English
Genre:
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Installation:
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Developer Notes:
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Changelog:
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img 04.png img 05.png img 01.png img 02.png img 03.png

 
Last edited by a moderator:

Ragingrager

Member
Jan 27, 2018
431
1,330
I take it the description is ironic and the mc just gets dominated only? He can't take the lead or anything like that? Reverse rape only and stuff like that.
 

Anduin

Newbie
Mar 9, 2018
75
180
So...this is basicly Pokemon. (With Sex?But not WITH the Pokemon?)
Played a bit, here some thought:

Pro:
- Cute and relativly uncoomen Artstyle in both Mapsprites and Characters.
- Quite heavy references to Pokemon series (And some other games: So far FFX, Kingdom Hearts and probably some otherss)
- See tall grass, walk inside, run back and forth, BÄM Pokemon Monster Fight.

Con:
- Objectives unclear: A Map could help, or the implementation of a Quest System.
- Fighting Instructor you are supposed to meet at the start after intro seems to be absent or BEHIND some mobs. You Got to understand the Equiptment/Ability/Grid System without Tutorial or at least some hints, its fine if you played FFX before)
- Story quite unclear (so far). You are a "hunter" , fighting "Monsters". No real starting objective, aside from "catch them all". (Will probably change soon)
- Inventory needs some tweaking, especially healing items need a visible health bar.

Neutral:
- "Monsters" really are Pokemon. Not females. IF there are Monster Girls or alike in the game you might want to advertise that right from the start. Otherwise, most will probably lose interest before the first scene.
- Some Tags could help
- The first "Boss" fight requires quite a bit of Grinding to beat her.
- Movement System is not perfect yet. You will get stuck on quite a bit of stuff whereever you try to walk or "run".
- Running is inconvinent, you basicly need both hands at all time when walking. Kinda annoying.

Will probabaly update as soon as i finish existing content.
 
Last edited:

Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,869
4,352
Such as...
Okay, so I'm somewhat interested in this game. The pros: I really like the sprites and work. I don't mind its using a FFX system+pokemon in some aspects. (especially when you combine that with porn/adult stuff).

However some things that could use some improvement:

Key rebindings. Maybe I'm too used to RPGM games, but the current key layout is pretty awkward. Using WASD/arrows combined with holding down spacebar to run is not really a pleasant combination, especially since the only confirm button is the enter key, the only back button/menu is esc.

Having a quest log or some sort of thing to track what you can do would be helpful. I admit it, I have a gold fish brain. I know professor told me to go meet longwang or whatever, but I actually forgot if he said west or east or even where to go for that, so when I tried to talk to him...he said something totally different and it was just generic repeat text. So that's no help with one time dialogue stuff.

I have no idea how your sphere thing works. The whole map moves, and sometimes random nodes will light up, but I don't know what to do with them. I find spheres, but so far I haven't used them in any meaningful way. Maybe that becomes clear when I get to mr longwang, but I can't actually find the guy since I forgot where to go.

The last complaint/suggestion is that your menu is very sensitive. If I go to scroll through items, tapping the s button *might* make me go to the next item. but if I hold the button for longer than 1/2 a second, the cursor just flies over the menu options. Its just too sensitive to really be comfortable.

I know this seems like a bunch of negative, but honestly I really do like the beginning of this game and how it promises to be. If you can do something about the things I mentioned, it would improve the quality of life for the player immensely, and I could play it for longer for sure. Also there is some typos you have (using "piece" instead of "peace" and things like that) but all in all, its really not bad. I will watch this project, I do want to follow it and see how it develops, especially with those suggestions possibly taking effect
 

Scars Unseen

Newbie
Jan 2, 2018
64
99
Key rebindings. Maybe I'm too used to RPGM games, but the current key layout is pretty awkward. Using WASD/arrows combined with holding down spacebar to run is not really a pleasant combination, especially since the only confirm button is the enter key, the only back button/menu is esc.
I'll agree that having the ability to rebind keys would be ideal, but man, I didn't realize anyone actually used a keyboard for RPGM games. I've been using my Steam Controller for years now, and even before that I was using programs like joy2key so I could use whatever controller I had at the time. I remember trying to play games on the ZSNES emulator using a keyboard back in the day, and I never want to go back to that.
 

Deleted member 1571565

Well-Known Member
Aug 7, 2019
1,869
4,352
I'll agree that having the ability to rebind keys would be ideal, but man, I didn't realize anyone actually used a keyboard for RPGM games. I've been using my Steam Controller for years now, and even before that I was using programs like joy2key so I could use whatever controller I had at the time. I remember trying to play games on the ZSNES emulator using a keyboard back in the day, and I never want to go back to that.
It's precisely because I use visualboy/zsnes for so long that I am quite fond/use the rpgm controllers and find the setup in this game awkward. I suppose the arrow keys and spacebar aren't terrible, but having to use only enter and esc for confirm/cancel/menu is a bit much
 
  • Hey there
Reactions: rageaholic

plasmus

Newbie
Game Developer
Aug 14, 2019
29
76
Okay, so I'm somewhat interested in this game. The pros: I really like the sprites and work. I don't mind its using a FFX system+pokemon in some aspects. (especially when you combine that with porn/adult stuff).

However some things that could use some improvement:

Key rebindings. Maybe I'm too used to RPGM games, but the current key layout is pretty awkward. Using WASD/arrows combined with holding down spacebar to run is not really a pleasant combination, especially since the only confirm button is the enter key, the only back button/menu is esc.

Having a quest log or some sort of thing to track what you can do would be helpful. I admit it, I have a gold fish brain. I know professor told me to go meet longwang or whatever, but I actually forgot if he said west or east or even where to go for that, so when I tried to talk to him...he said something totally different and it was just generic repeat text. So that's no help with one time dialogue stuff.

I have no idea how your sphere thing works. The whole map moves, and sometimes random nodes will light up, but I don't know what to do with them. I find spheres, but so far I haven't used them in any meaningful way. Maybe that becomes clear when I get to mr longwang, but I can't actually find the guy since I forgot where to go.

The last complaint/suggestion is that your menu is very sensitive. If I go to scroll through items, tapping the s button *might* make me go to the next item. but if I hold the button for longer than 1/2 a second, the cursor just flies over the menu options. Its just too sensitive to really be comfortable.

I know this seems like a bunch of negative, but honestly I really do like the beginning of this game and how it promises to be. If you can do something about the things I mentioned, it would improve the quality of life for the player immensely, and I could play it for longer for sure. Also there is some typos you have (using "piece" instead of "peace" and things like that) but all in all, its really not bad. I will watch this project, I do want to follow it and see how it develops, especially with those suggestions possibly taking effect
Wow can't believe you found a typo I went like hell through the text to prevent that lol.
also Enter will have "Z" and Escape will have "X" as alternate keys for their actions in subsequent updates.
Dunno about a quest log but I can make sure the professor repeats to you what you're supposed to be doing.
For the Grid Node you just point, click and move with the mouse, will add mouse control scheme in game_controls.txt in future updates.
Will check what I can do with that menu sensitivity when scrolling.
Glad you enjoyed the game though with those imperfections here and there
 

plasmus

Newbie
Game Developer
Aug 14, 2019
29
76
So...this is basicly Pokemon. (With Sex?But not WITH the Pokemon?)
Played a bit, here some thought:

Pro:
- Cute and relativly uncoomen Artstyle in both Mapsprites and Characters.
- Quite heavy references to Pokemon series (And some other games: So far FFX, Kingdom Hearts and probably some otherss)
- See tall grass, walk inside, run back and forth, BÄM Pokemon Monster Fight.

Con:
- Objectives unclear: A Map could help, or the implementation of a Quest System.
- Fighting Instructor you are supposed to meet at the start after intro seems to be absent or BEHIND some mobs. You Got to understand the Equiptment/Ability/Grid System without Tutorial or at least some hints, its fine if you played FFX before)
- Story quite unclear (so far). You are a "hunter" , fighting "Monsters". No real starting objective, aside from "catch them all". (Will probably change soon)
- Inventory needs some tweaking, especially healing items need a visible health bar.

Neutral:
- "Monsters" really are Pokemon. Not females. IF there are Monster Girls or alike in the game you might want to advertise that right from the start. Otherwise, most will probably lose interest before the first scene.
- Some Tags could help
- The first "Boss" fight requires quite a bit of Grinding to beat her.
- Movement System is not perfect yet. You will get stuck on quite a bit of stuff whereever you try to walk or "run".
- Running is inconvinent, you basicly need both hands at all time when walking. Kinda annoying.

Will probabaly update as soon as i finish existing content.
Yeah pokemon and ffx are the main inspiration
Might make the Researcher remind you what he told you to do earlier so people don't get lost on objectives.
No monster girls yet, will depend on patrons if they want that type of content.
Thanks for the feedback hope you enjoyed the game
 

Joeburqa

Member
Aug 4, 2019
278
733
I'll agree that having the ability to rebind keys would be ideal, but man, I didn't realize anyone actually used a keyboard for RPGM games. I've been using my Steam Controller for years now, and even before that I was using programs like joy2key so I could use whatever controller I had at the time. I remember trying to play games on the ZSNES emulator using a keyboard back in the day, and I never want to go back to that.
keyboard ftw. still play zsnes with my keyboard. megaman x with keyboard controls. I iz teh 1337 pwnage.
 
  • Hey there
Reactions: rageaholic

M i L

Member
Mar 15, 2019
267
355
might check this out in a few weeks, the premise seems interesting but i would like to hear more about it from others.
 
4.00 star(s) 2 Votes