Fan Art A Couple's Duet of Love and Lust Fan Art Thread

BannedAccount6543

Active Member
Sep 15, 2016
576
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duet banner1.jpg



Overview:
This is the story of a young married couple moving into a new neighborhood after selling their home due to an unexpected financial crisis. In a new environment with new problems and encounters, the couple faces new challenges and opportunities that could redefine, transform or even threaten their relationship.
Developer: King B
Censored: No
https://f95zone.to/threads/a-couples-duet-of-love-lust-v0-5-8-king-b.85817/
Please post your Fan Art here:
 
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Big Rooster

Engaged Member
Mar 16, 2018
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I'm thinking of doing a Mega.zip of my Nat, Jenna, Ethan(Blind Man) & Darrel renders. Most of them are crap tbh.
 
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Big Rooster

Engaged Member
Mar 16, 2018
3,915
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Naaaah. They are still very cool ! I wish you did more and got darrelland Nat together.So to speak !
Thanks, I'm my biggest critic.
Will do that! Getting Nat's features right was/is driving me bat-shit crazy o_O still. Leaving it alone for awhile and coming back for a fresh attempt sometimes showed some progress. King B kindly shared Jenna and Ethan base models with me but Nat was a custom creation so I didn't pursue that topic further. And Darrel is the Daniel asset, but his neck was too long (for me), but that's an easy fix.
 
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Big Rooster

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Mar 16, 2018
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This is six renders compiled and layered into one.
First we set up the whole scene completely and render it. (without the foreground items) you could tell that the shadows of the table are absent if look for it. I have an idea to fix that.
The characters' details suffer a lot of degradation due to DAZ's render engine's limitation. soo...
Each one of the characters I render separately along with the overhead lighting and "distant light" to maintain shadows/highlights on them.
Last I render the foreground items (table etc.) Think I should have turned on "show ground" for the missing shadows.
Then lastly using PS/Gimp to compile and augment lighting etc. And add the watermark so as not to confuse people that is my work and it's not in the game.
And that's only one picture.

Nat's Apt 2312220756we.png
 

Big Rooster

Engaged Member
Mar 16, 2018
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I'm never going to be satisfied... but IMO this kind of works, for a format for scenes in the future. Backgrounds are only window dressings, but cartooning them is an interesting effect without ruining the character's look.
Background cartooned
Nat's Date 271222-1225wecct.png edited
Nat's Date 271222-1225wec.png and raw Nat's Date 271222-1225.png Nat's Date 271222-1225 D.png Nat's Date 271222-1225 N DD.png Nat's Date 271222-1225 P.png Nat's Date 271222-1225 E.png Nat's Date 271222-1225 ct.png
 
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Shadow2007

Member
Aug 9, 2020
263
276
I'm never going to be satisfied... but IMO this kind of works, for a format for scenes in the future. Backgrounds are only window dressings, but cartooning them is an interesting effect without ruining the character's look.
Background cartooned
View attachment 2268239 edited
View attachment 2268205 and raw View attachment 2268223 View attachment 2268227 View attachment 2268231 View attachment 2268234 View attachment 2268235 View attachment 2268236
What shaders you use to get that look?
 

Big Rooster

Engaged Member
Mar 16, 2018
3,915
28,179
No special shaders, but I render it whole scene and then use GIMP to cartoonize it for the background then render the people separately and layer it all together, playing around with the color balances and exposure for each. To be honest I was trying to bring greater detail to the characters for a overall sharper image.
I included this scene, for any questions, so do your worst ;)