- Jan 12, 2018
- 4
- 1
Hey there. Lemme ramble a bit. Also, I don't know if a discussion like that was already created before. If so, I'm sorry. Just too lazy to search for it.
I was in the process of making some very very early plans for a text game (that might never come out, I was just bored) inspired by the likes of Trials in Tainted Space, Corruption of Champions and Lilith's Throne the other night and, while planning some characters and basic plot stuff, I came up with this internal debate about the protagonists.
A lot of games, especially in this porn game medium, take one of two choices:
1 - The character is a blank state. He has no personality, sometimes not even a backstory that goes beyond a single line of text, much like old school JRPG protagonists. I get it. In a choice-heavy game, like, let's take it out of the porn game spectrum, Skyrim or even the Shin Megami Tensei series, having a blank slate protagonist lets the player have a really bigger sense of choice and that what he does actually matter. If a character hasn't anything defined for him, you can do it yourself. But then, games like Witcher 3, in which Geralt has a personality (albeit a very cold and apathetic one due to his mutations) and backstory, still give you ways of choosing what you want to do and say and it still feels great, with the bonus of you actually seeing him saying what you wanted to say and getting mad, passionate or entertained by something (or even making dick jokes with Yennifer at some point), instead of just picking a line of text without any proper deliver and seeing people react without a major impact.
I, myself, find the blank slate character to be pretty boring. The "it's supposed to feel like you're there instead of a third person" doesn't really work for me. I think it's way, way cooler to have a character which you can care about and want to see succeeding, with a defined personality and background or at least a mutable background and personality (like letting you choose at character creation), but without completely throwing those elements out of the window for a not so successful attempt at making you project yourself onto him. Trials in Tainted Space almost nails that, and it works pretty well. The character has a (semi-customizable) backstory and a purpose, but you can still customize him in every possible way. Including his personality. While pretty shallow in general, depending on if you choose "Kind", "Mischievous" or "Hard" a LOT of his interactions will change, especially his behaviors towards some impactful situations and his relations with other characters, even (or even more so) the sex sequences. Eventually, after playing for some time, you'll start to see him as a character of himself, and not just a lifeless avatar for you to control. I think that's pretty cool.
But I'm saying this to form a discussion. From my point of view, I think game developers and writes, in general, should take more risks when it comes to their protagonists. Create people, instead of robots. And speaking of robots...
2 - The character is good at everything. Ok. I get it. Life is harsh. Getting through a week and finally having time to relax at the weekends can be rough, and when you're playing a game you don't want to deal with more stress or have to be sad, angry, worried or anything like that. You just wanna have a good time, watch/read/play some pleasant and chill stories. But does every main character REALLY need to be a flawless human being? To have every girl turning into a brainless bimbo and falling for him at first sight? Having a giant penis? Succeed at everything he does without even really trying or having a background with it in the first place? Having really bad, dumb and twisted (sometimes evil) plans to overcome situations and be successful at them as a walking Deus Ex Machina? And even worse, having no consequence for it at all?
Being in control of a flawed human being with a unique personality and maybe even a unique way of seeing the world, which could get him into some troubles, and being surrounded by characters which feel like human beings with their own traits and tastes instead of just being walking onaholes/dildos be so prejudicial to the overall experience?
For me, having a main character that grows as you play is so much cooler. Developing him and his capacities according to the choices you make along the way just seems way more interesting.
But I don't know if that's just me. That's the point of this thread, I guess.
If I sounded aggressive at some point, I'm sorry. I'm not angry or anything, just legitimately curious. Lemme know what you think.
Does the blank slate character thing work for you? Having a character with defined (and maybe customizable) traits, a voice and thought-out lines in dialogues, and a background for which you can care about make for a better experience?
Does the character that's good at everything help you chill or makes for a more pleasurable experience? Having to fight for things or having a bigger immersion into the works of "just a porn game" would be too boring unless done precisely right?
Maybe you don't even mind those things at all?
I'll be reading to every single reply in this thread. Maybe not answering them if I don't have anything better than an "I see" or a "Thank you for your answer" to say. So, if you take your time to give me your thoughts, have a preemptive "Thank you!"
Cheers. Have a cute GIF I found randomly online to make this post a bit prettier.
I was in the process of making some very very early plans for a text game (that might never come out, I was just bored) inspired by the likes of Trials in Tainted Space, Corruption of Champions and Lilith's Throne the other night and, while planning some characters and basic plot stuff, I came up with this internal debate about the protagonists.
A lot of games, especially in this porn game medium, take one of two choices:
1 - The character is a blank state. He has no personality, sometimes not even a backstory that goes beyond a single line of text, much like old school JRPG protagonists. I get it. In a choice-heavy game, like, let's take it out of the porn game spectrum, Skyrim or even the Shin Megami Tensei series, having a blank slate protagonist lets the player have a really bigger sense of choice and that what he does actually matter. If a character hasn't anything defined for him, you can do it yourself. But then, games like Witcher 3, in which Geralt has a personality (albeit a very cold and apathetic one due to his mutations) and backstory, still give you ways of choosing what you want to do and say and it still feels great, with the bonus of you actually seeing him saying what you wanted to say and getting mad, passionate or entertained by something (or even making dick jokes with Yennifer at some point), instead of just picking a line of text without any proper deliver and seeing people react without a major impact.
I, myself, find the blank slate character to be pretty boring. The "it's supposed to feel like you're there instead of a third person" doesn't really work for me. I think it's way, way cooler to have a character which you can care about and want to see succeeding, with a defined personality and background or at least a mutable background and personality (like letting you choose at character creation), but without completely throwing those elements out of the window for a not so successful attempt at making you project yourself onto him. Trials in Tainted Space almost nails that, and it works pretty well. The character has a (semi-customizable) backstory and a purpose, but you can still customize him in every possible way. Including his personality. While pretty shallow in general, depending on if you choose "Kind", "Mischievous" or "Hard" a LOT of his interactions will change, especially his behaviors towards some impactful situations and his relations with other characters, even (or even more so) the sex sequences. Eventually, after playing for some time, you'll start to see him as a character of himself, and not just a lifeless avatar for you to control. I think that's pretty cool.
But I'm saying this to form a discussion. From my point of view, I think game developers and writes, in general, should take more risks when it comes to their protagonists. Create people, instead of robots. And speaking of robots...
2 - The character is good at everything. Ok. I get it. Life is harsh. Getting through a week and finally having time to relax at the weekends can be rough, and when you're playing a game you don't want to deal with more stress or have to be sad, angry, worried or anything like that. You just wanna have a good time, watch/read/play some pleasant and chill stories. But does every main character REALLY need to be a flawless human being? To have every girl turning into a brainless bimbo and falling for him at first sight? Having a giant penis? Succeed at everything he does without even really trying or having a background with it in the first place? Having really bad, dumb and twisted (sometimes evil) plans to overcome situations and be successful at them as a walking Deus Ex Machina? And even worse, having no consequence for it at all?
Being in control of a flawed human being with a unique personality and maybe even a unique way of seeing the world, which could get him into some troubles, and being surrounded by characters which feel like human beings with their own traits and tastes instead of just being walking onaholes/dildos be so prejudicial to the overall experience?
For me, having a main character that grows as you play is so much cooler. Developing him and his capacities according to the choices you make along the way just seems way more interesting.
But I don't know if that's just me. That's the point of this thread, I guess.
If I sounded aggressive at some point, I'm sorry. I'm not angry or anything, just legitimately curious. Lemme know what you think.
Does the blank slate character thing work for you? Having a character with defined (and maybe customizable) traits, a voice and thought-out lines in dialogues, and a background for which you can care about make for a better experience?
Does the character that's good at everything help you chill or makes for a more pleasurable experience? Having to fight for things or having a bigger immersion into the works of "just a porn game" would be too boring unless done precisely right?
Maybe you don't even mind those things at all?
I'll be reading to every single reply in this thread. Maybe not answering them if I don't have anything better than an "I see" or a "Thank you for your answer" to say. So, if you take your time to give me your thoughts, have a preemptive "Thank you!"
Cheers. Have a cute GIF I found randomly online to make this post a bit prettier.