The game has a lot of potential. I was pleased with how nonlaggy it was. And the models and scenary were good. I like how it has an open world feel to it. My only complaint is how buggy the game is. When I first started the game, I had to Alt + Tab out of it. But for 3-5 minutes, my mouse cursor disappeared and I had to keep restarting the game to make my mouse cursor reappear again. When I saw the landlady, she was sitting on air with the kitchen chair pushed underneath the kitchen table. I tried looking around the kitchen and when I looked back at her, the chair was pulled out and she was sitting on it. When I talked to the punk girl, there was flicking overlapping textures of the hair. And when I chose some dialogue options, she had two heads. One head facing forward and looking at her phone. The other head was overlapping it and looking at me while talking. Another thing that I noticed is that the conversation icons above the women's heads also have two different icons overlapping each other. I thought that was weird. When I went on a grocery store errand, it was completely dark outside as it was around midnight. That's a strange time to be sent grocery shopping. There was no sidewalk leading from the front door to the road. That's unrealistic. A house that nice would not have its residents walking on the lawn every single day. The grass would wear out and it would expose all the brown soil underneath. There needs to be a sidewalk. The sex content with the grocery store lady was nice. It was simple, but it sufficed. She was good looking too. Some people are asking for incest. It feels like an incest game to me because I named the landlady Mommy, the punk girl Bitch, and the other female who I haven't met yet Little Sister. The landlady asks you to call her Mommy, if that is the name that you chose for her. So every time I talk to her it's like "What do you like, Mommy?" Lol. A lot of doors were closed and locked, and it was hard figuring out what the controls are because you don't have mouse cursors or objects that get highlighted or any other indicators. You just walk around and press buttons and hope that one works. Turns out that there really is only one control. It's E to open and close doors and not all doors will open and close. The dialogue options were a bit of a chore because there are two rows of them, but one row is hidden. Each time that I wanted to access the various options on the bottom row, I had to switch rows to get to them. It was a tedious, repetitive process. I would just make all the dialogue option choices visible at all times. I hope that there will be a cheat menu or mod later, because I don't want to grind for money and I like how the demo has a built in time advance cheat button so you don't have to run to your bed each time. I think that you should have to hold down the Shift button to run. I don't like to toggle running on/off. Because 99% of all games that I play, you have to keep Shift pressed, and here I am holding the button down when I only needed to press it once. And finally, I wish that there was some indicator on when you have reached the end of the demo content so you don't waste hours or game days of your life trying to figure out if there is anything else left to do. It's possible that this game could benefit from a hint system. Overall, I think that it is a very promising game. But a demo shouldn't be this glitchy. There is so little content, and the content that does exist is buggy. So please test your game first before releasing it.