I wasn't going to review this game but there are a few things I felt that I had to address for future updates and future players. First of all, there needs to be a Kinetic Story tag. There are almost no meaningful choices and although the story IMHO was good enough for this to not bother me so much, the tag should still be there.
If you are looking for porn, it's just not here. I kept waiting for it, thinking "oh, here's another cutey being introduced to the MC... more potential for an LI..." nope. You're left disappointed like getting a massive bag of hot fresh popcorn with no salt or butter on it.
I don't understand introducing so many potential LIs and then being pigeonholed into the childhood friend route. If this were the case, why not have warrior priests then? Why have the cast 95% female Nuns with a heterosexual MC, then getting a cold shower and let down repeatedly as the story progresses? I think this issue is a possible quick fix, and not with an additional separate expansion. For example, (trying not to drop too much as a spoiler) when you travel to see the mentor and the time gets screwed up, you skip 26 days in the bunker. That's a lot of potential time wasted snoozing instead of making your rounds to get some actions from the ladies. Just saying.
Overall, I enjoyed the game. I kept coming back for more as the story progressed and I learned more of the MC's past. The gameplay could definitely be streamlined however. There were numerous times where the renders were superfluous and not at all necessary. I shouldn't have to click so many times just to have MC go to another room for example. Also, some of the dialog could have been shortened and better written so that some of the conversations didn't drag on so much. "They used us, both of us!" yes, we get it, move on. When it comes to dialog, more is not necessarily better.
The magic is pretty cool, although I felt a lot of is being wasted. You get this cool ring and are learning how to use it but then it's use just kind of peters out. Also, some of the flashbacks, again, could have been streamlined as well. I don't have to see the same scene of being protected from bullying over and over for the point to hit home. I know she's is my friend, I already know she protected me, I know she was there in my life (even when I wasn't aware) and I don't need to see the same renders and cutscenes to be reminded so much.
I have a sneaking suspicion that the ending is going to let me down, hard.
I really hope not. I think if the dev takes the time to implement a few side LIs and streamline the game a little, this has the potential to be a great game, one of the best in fact. My fingers are crossed and I am holding my breath in anticipation.
If you are looking for porn, it's just not here. I kept waiting for it, thinking "oh, here's another cutey being introduced to the MC... more potential for an LI..." nope. You're left disappointed like getting a massive bag of hot fresh popcorn with no salt or butter on it.
I don't understand introducing so many potential LIs and then being pigeonholed into the childhood friend route. If this were the case, why not have warrior priests then? Why have the cast 95% female Nuns with a heterosexual MC, then getting a cold shower and let down repeatedly as the story progresses? I think this issue is a possible quick fix, and not with an additional separate expansion. For example, (trying not to drop too much as a spoiler) when you travel to see the mentor and the time gets screwed up, you skip 26 days in the bunker. That's a lot of potential time wasted snoozing instead of making your rounds to get some actions from the ladies. Just saying.
Overall, I enjoyed the game. I kept coming back for more as the story progressed and I learned more of the MC's past. The gameplay could definitely be streamlined however. There were numerous times where the renders were superfluous and not at all necessary. I shouldn't have to click so many times just to have MC go to another room for example. Also, some of the dialog could have been shortened and better written so that some of the conversations didn't drag on so much. "They used us, both of us!" yes, we get it, move on. When it comes to dialog, more is not necessarily better.
The magic is pretty cool, although I felt a lot of is being wasted. You get this cool ring and are learning how to use it but then it's use just kind of peters out. Also, some of the flashbacks, again, could have been streamlined as well. I don't have to see the same scene of being protected from bullying over and over for the point to hit home. I know she's is my friend, I already know she protected me, I know she was there in my life (even when I wasn't aware) and I don't need to see the same renders and cutscenes to be reminded so much.
I have a sneaking suspicion that the ending is going to let me down, hard.