- May 28, 2018
- 560
- 3,544
I know I've been asking you guys a lot of questions. Thank you for all the answers so far, it has been a big help. I do have a few thoughts and questions that I'd like to get your input on.
I've read a lot of advice saying render in stages. For example, render the background then use photoshop or another program to insert the characters or furnishings. This doesn't seem to work for me. It speeds up renders by not rendering the background multiple times, but I hate the way that the light changes on the character, or lack of shadows. How do other devs get this to look right?
Another thing is render times. I've seen examples of people saying this or that render of an entire scene only took 9 or 10 minutes. I have a fairly good rig, and have tweaked the hell out of my settings, but I never get close to that kind of speed. It seems that even when I render in stages, I use 3000 to 8000 iterations. I will admit that if it's in view, I tend to render it. But how else could they be getting that fast of a render?
I've read a lot of advice saying render in stages. For example, render the background then use photoshop or another program to insert the characters or furnishings. This doesn't seem to work for me. It speeds up renders by not rendering the background multiple times, but I hate the way that the light changes on the character, or lack of shadows. How do other devs get this to look right?
Another thing is render times. I've seen examples of people saying this or that render of an entire scene only took 9 or 10 minutes. I have a fairly good rig, and have tweaked the hell out of my settings, but I never get close to that kind of speed. It seems that even when I render in stages, I use 3000 to 8000 iterations. I will admit that if it's in view, I tend to render it. But how else could they be getting that fast of a render?