Development Update 33
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My last dev update was born out of frustration. I didn't manage to publish a release in 4 months and it was bugging me. That's why I phrased things in a way that left people feeling pity/worried for me.
Here... I said it.
But why did I say it? That's a good question. I'm not very happy with most, if not any, of the responses I got to my last dev udate. Everyone that commented or reached out is awesome. I'm not happy on a personal level, because I think I didn't express myself and my situation clearly. This is something that can happen. In a dev update I loosly tell you my progress, and mention some things that currently go through my mind. This can be personal matters, or fun stuff related to rendering/game development.
This means a dev update is much more like a bundle of thoughts, than a carefully crafted press release.
I would like to correct the record.
I've been studing and working on AVN's for four years. This isn't new for me. In the last dev update I tried to express that I found motivation because people close to me doubted I could do the impossible. But what I didn't make clear is that they are reasonable. I shouldn't be able to finish my degree this semester, and most people creating games can't live off of it. I'd like to prove them wrong. That's all.
The same way every single negative review pushes me to create a better story, a better release. I find motivation in those things. And I think it's interesting, so I tell you about it.
In the last dev update things went wrong, because I didn't check myself, and underlying frustration started to creep into me tellin you my thoughts. Sorry about that, and thank you for everyone that reached out, or gave advice.
I'm at 94 renders out of around 250 for the next update (Episode 5). Progress is slow, because for some reasons my last few weekends didn't feel like weekends. More often than not they were full, so I only managed to do 10 renders a day, even on good days.
Rendering is difficult during the week, because I'm not actually at home (and I don't have that beautiful RTX4090). That's why I decided to just start writing Epside 5.5. Episode 5 (the next release) has around 18.000 words (almost twice as much than other releases), and I've also written around 2.500 words for Episode 5.5. This doesn't make Episode 5 come out any sooner, but it will still speed things up in the long run.
I hope you are all doing alright.
Keep your eyes open for future updates.
Until then, Enjoy!