Sean-Sation
New Member
- Jan 15, 2021
- 10
- 14
- 118
(Check my Introduction)
I'm currently working on implementing status effects for characters. A lot of things will stick to them. They will speed up cooldowns, change HP, block specific abilites, and in all sorts of ways to hinder the enemy and help you.... And vice versa.
Also updated the sprite sketch of Freyna, the main character. I'm currently deciding on the best clothing level system.
On the one hand, we have armor breaking, which was expressed in the clothing sprites and which displayed clothing damage from bumps and cuts.
On the other hand, in Freyna's new artwork, the clothes are not damaged, but taken off piece by piece. Which could mean that during combat, Freyna or other characters get rid of their own armor for one reason or another. It also expands the possibilities for me to use these stages of undress for some other game scenes that may require limited dressing, because these sprites will fit everything.
I'm also thinking of limiting the number of transitional undress levels from 6 +nudity, to 3+nudity. I'm going to do this because this way I can create more CG images and a wider range of clothes that Freyna can wear.
But I'm interested in your opinion on these issues. Of course, I'm making the game primarily for myself, but I also want to know about outside views.
Also, enjoy new bonus sketches for possible events!
Mid fight foreplay
Night body search
Undressing stage
Stay at an inn
Thanks!
I'm currently working on implementing status effects for characters. A lot of things will stick to them. They will speed up cooldowns, change HP, block specific abilites, and in all sorts of ways to hinder the enemy and help you.... And vice versa.
Also updated the sprite sketch of Freyna, the main character. I'm currently deciding on the best clothing level system.
On the one hand, we have armor breaking, which was expressed in the clothing sprites and which displayed clothing damage from bumps and cuts.
On the other hand, in Freyna's new artwork, the clothes are not damaged, but taken off piece by piece. Which could mean that during combat, Freyna or other characters get rid of their own armor for one reason or another. It also expands the possibilities for me to use these stages of undress for some other game scenes that may require limited dressing, because these sprites will fit everything.
I'm also thinking of limiting the number of transitional undress levels from 6 +nudity, to 3+nudity. I'm going to do this because this way I can create more CG images and a wider range of clothes that Freyna can wear.
But I'm interested in your opinion on these issues. Of course, I'm making the game primarily for myself, but I also want to know about outside views.
Also, enjoy new bonus sketches for possible events!
Mid fight foreplay
Night body search
Undressing stage
Stay at an inn
Thanks!