- Sep 24, 2019
- 1,159
- 1,979
Hey everyone! Welcome to my super guide on how to get the most bang for your buck out of the games you're developing / want to develop in the near future. Let's get right to the guide, have fun!
StoryIt's generally a good idea to kickstart your game with a lot of story. And I really mean A LOT. I want you to go all in! Make sure the player doesn't see any lewd scene within the first 4 hours of gameplay. It's really important that you introduce every single character and place in the game with very large texts before the actual game starts. We don't want our players to get lost in the world because we failed to introduce them properly, do we?
1. Create puzzles that are so hard to solve that people spend approx 30-60 minutes to progress past that particular scene or even need to look up guides in the internet, it really makes what comes after feel more rewarding!
2. Don't ask yourself if your game really "needs" any feature. Just look how others did it - it worked for them, it must work for you too. Right? Right!
3. People love time-based game systems where they have to trigger many events not only on very specific days of the week, but also at different daytimes! If you go for this system, make sure you don't leave any hints so the player can feel really rewarded when he finally figures out, that he needs to meet mom on the 3rd saturday of a given month, between exactly 1:21 and 1:23 AM, after having rejected breakfast five days earlier, but only on fullmoon's and when the laundry is still undone. Make sure these events block further progress entirely, so that players don't accidentally miss out on them!
4. Add a way - no, several ways - to go game over, preferably without auto-save. Yes, it sucks if you just die and need to replay the last two hours, but that also makes dying in the game more frightening and surviving way more rewarding! In the end we all know, that people play adult games mainly because they're seeking souls-like challenges.
5. While we're talking about replay value.. how about you create the game in a fashion that one needs at minimum around 5-6 full playthroughs to see every scene? This way you can make sure your game is being played really a loooooot. Who doesn't love to hit the skip button for hours just to unlock that final other 4 scenes with a side-character?
6. Give the MC some opportunity to earn money. He could spend it on really important things like massage oil or outfits for his women. Make sure the job-minigames are boring as fuck, way too long and need to be done a shit ton of times in order to afford anything. Remember: You want your players to grind! Stay in the loop! Never be satisfied! There's no difference between your game and other games that actually require this due to their online-mmo nature.
7. People like to know what they're dealing with: Make sure that the sex scenes with every girl start in the same progression order. Preferably that's: Stripping, Handjob, Titjob, Blowjob, Pussy Sex, Anal Sex; done. Make the player go through this over and over again with every girl. Avoid being creative, thinking outside of the box, utilizing amazing places and positions - that just brings chaos to your game.
8. Make sure there's just plain sex, nothing else. Avoid little moments where characters touch accidentally and feel aroused by it, or where they're put into situations with close body contact and some accidental lewd action, that slowly builds up tension in a creative way. But if you do, make sure to kill it early enough so that it's just almost satisfying.
If you can, avoid animations - nobody wants animations. But if you aim to include them into your game, here are some first hand tips:
1. Make sure 90% of your animations are made from the same angle and sex position. Creativity is only allowed in still renders! You don't want your pictures to fall behind.
2. The fewer frames, the better. You should really go low-effort and destroy the immersion of every scene as much as possible when the animation finally starts. For instance your two characters could just move forth and back like wobbly jelly!
3. If you can, make the dick of the MC clip a little bit out of the pussy into the body of the girl.
4. Make sure you place important other parts in the scene: Like the big fat male feet of the MC, or his asshole when he takes her doggy - players love to have male feet and assholes in their faces while jerking off! It's just natural! Would be like this in reality too, and you totally aim for realism with your game, don't you? Yeah, thought so!
5. Now this one is a secret technique, but your players are going to love that: Make the main act animated, but when the MC finally cums, suddenly stop the animation. Surprise the player with a still image when the MC cums! People love surprises, surprises are fantastic!
6. Struggling with animating faces? Don't worry, I've got your back! Instead of spending a couple of days with tutorials and practicing, you could just save yourself some time and effort, by simply creating sex scenes where the player can't see the faces at all! Yes, 80% of your sex scenes will look absolutely exchangable because the player only sees a dick wobbling back and forth into another random body, but you found a solution by simply avoiding the issue itself - clever!
This one is the easiest part: You want to start full of energy and motivation so everyone invests into your product with good faith. Then, as you progress, you get slower and slower. Remember: Rich people don't work much, and so do you! The more you earn, the less work you should put into the project. You should really dance on the limits here, until people wonder if your game got abandoned, so that you can surprise them when you drop another update after a year that contains 5 new animations and 2 bugfixes! Again, surprises are the best way to shock your audience - they love it!
But the best parts are yet to come, here's a brief list:
1. First of all, bang your wife! Yes, you heard me right. Bang her, make a child quickly. Your newborn will the very best excuse for largely increasing update intervals. Because you need to take care of the baby and just live from air and love - just like in real life! Nobody will dare to criticize you for "taking care of your family", but if they do, your followers will take care of it.
2. If people start to suggest that you could spend some of the 100k you make a month off Patreon, don't react at all. Your patreons will take care of that and defend your game and development cycle as if their lives would be dependent on it! That's the best part of having a loyal audience.
3. Occasionally release some wallpapers, people love these. Write a "developer blog" every morning to create the illusion, that you're working hard - then take your day off. They would be understanding if they knew how hard it is to draw some 2D pictures every day for only 100k a month.
4. If you create an incest game, don't make the incest patch yourself - be lazy. Someone in a pirate forum will do that for you. It might mess up the whole dialogues, but at least you saved yourself from work. Again, you're only earning 100k a month, a lot of people wouldn't even wake up in the morning for that.
5. When you're at around 70% of finishing your game, start a new project. Yes, you heard me right! Just start a new game, people love to see that you're super engaged. Focus mainly on the new game as it makes more money and drop some updates for your other title occasionally every other quarter.
That's it for now my boys and girls! I might update this guide in the future to make sure your projects get real bangers. For now, print that out, frame it, place it over your bed an enrich us with your upcoming adult games!
Love you all xoxo
Story
Gameplay
It would be best to avoid gameplay at all, just make people click through text all the time. But if you decide to add gameplay elements for whatever reason, here are some nice tips to spice things up:
1. Create puzzles that are so hard to solve that people spend approx 30-60 minutes to progress past that particular scene or even need to look up guides in the internet, it really makes what comes after feel more rewarding!
2. Don't ask yourself if your game really "needs" any feature. Just look how others did it - it worked for them, it must work for you too. Right? Right!
3. People love time-based game systems where they have to trigger many events not only on very specific days of the week, but also at different daytimes! If you go for this system, make sure you don't leave any hints so the player can feel really rewarded when he finally figures out, that he needs to meet mom on the 3rd saturday of a given month, between exactly 1:21 and 1:23 AM, after having rejected breakfast five days earlier, but only on fullmoon's and when the laundry is still undone. Make sure these events block further progress entirely, so that players don't accidentally miss out on them!
4. Add a way - no, several ways - to go game over, preferably without auto-save. Yes, it sucks if you just die and need to replay the last two hours, but that also makes dying in the game more frightening and surviving way more rewarding! In the end we all know, that people play adult games mainly because they're seeking souls-like challenges.
5. While we're talking about replay value.. how about you create the game in a fashion that one needs at minimum around 5-6 full playthroughs to see every scene? This way you can make sure your game is being played really a loooooot. Who doesn't love to hit the skip button for hours just to unlock that final other 4 scenes with a side-character?
6. Give the MC some opportunity to earn money. He could spend it on really important things like massage oil or outfits for his women. Make sure the job-minigames are boring as fuck, way too long and need to be done a shit ton of times in order to afford anything. Remember: You want your players to grind! Stay in the loop! Never be satisfied! There's no difference between your game and other games that actually require this due to their online-mmo nature.
7. People like to know what they're dealing with: Make sure that the sex scenes with every girl start in the same progression order. Preferably that's: Stripping, Handjob, Titjob, Blowjob, Pussy Sex, Anal Sex; done. Make the player go through this over and over again with every girl. Avoid being creative, thinking outside of the box, utilizing amazing places and positions - that just brings chaos to your game.
8. Make sure there's just plain sex, nothing else. Avoid little moments where characters touch accidentally and feel aroused by it, or where they're put into situations with close body contact and some accidental lewd action, that slowly builds up tension in a creative way. But if you do, make sure to kill it early enough so that it's just almost satisfying.
Animations
If you can, avoid animations - nobody wants animations. But if you aim to include them into your game, here are some first hand tips:
1. Make sure 90% of your animations are made from the same angle and sex position. Creativity is only allowed in still renders! You don't want your pictures to fall behind.
2. The fewer frames, the better. You should really go low-effort and destroy the immersion of every scene as much as possible when the animation finally starts. For instance your two characters could just move forth and back like wobbly jelly!
3. If you can, make the dick of the MC clip a little bit out of the pussy into the body of the girl.
4. Make sure you place important other parts in the scene: Like the big fat male feet of the MC, or his asshole when he takes her doggy - players love to have male feet and assholes in their faces while jerking off! It's just natural! Would be like this in reality too, and you totally aim for realism with your game, don't you? Yeah, thought so!
5. Now this one is a secret technique, but your players are going to love that: Make the main act animated, but when the MC finally cums, suddenly stop the animation. Surprise the player with a still image when the MC cums! People love surprises, surprises are fantastic!
6. Struggling with animating faces? Don't worry, I've got your back! Instead of spending a couple of days with tutorials and practicing, you could just save yourself some time and effort, by simply creating sex scenes where the player can't see the faces at all! Yes, 80% of your sex scenes will look absolutely exchangable because the player only sees a dick wobbling back and forth into another random body, but you found a solution by simply avoiding the issue itself - clever!
Patreon / Development
This one is the easiest part: You want to start full of energy and motivation so everyone invests into your product with good faith. Then, as you progress, you get slower and slower. Remember: Rich people don't work much, and so do you! The more you earn, the less work you should put into the project. You should really dance on the limits here, until people wonder if your game got abandoned, so that you can surprise them when you drop another update after a year that contains 5 new animations and 2 bugfixes! Again, surprises are the best way to shock your audience - they love it!
But the best parts are yet to come, here's a brief list:
1. First of all, bang your wife! Yes, you heard me right. Bang her, make a child quickly. Your newborn will the very best excuse for largely increasing update intervals. Because you need to take care of the baby and just live from air and love - just like in real life! Nobody will dare to criticize you for "taking care of your family", but if they do, your followers will take care of it.
2. If people start to suggest that you could spend some of the 100k you make a month off Patreon, don't react at all. Your patreons will take care of that and defend your game and development cycle as if their lives would be dependent on it! That's the best part of having a loyal audience.
3. Occasionally release some wallpapers, people love these. Write a "developer blog" every morning to create the illusion, that you're working hard - then take your day off. They would be understanding if they knew how hard it is to draw some 2D pictures every day for only 100k a month.
4. If you create an incest game, don't make the incest patch yourself - be lazy. Someone in a pirate forum will do that for you. It might mess up the whole dialogues, but at least you saved yourself from work. Again, you're only earning 100k a month, a lot of people wouldn't even wake up in the morning for that.
5. When you're at around 70% of finishing your game, start a new project. Yes, you heard me right! Just start a new game, people love to see that you're super engaged. Focus mainly on the new game as it makes more money and drop some updates for your other title occasionally every other quarter.
That's it for now my boys and girls! I might update this guide in the future to make sure your projects get real bangers. For now, print that out, frame it, place it over your bed an enrich us with your upcoming adult games!
Love you all xoxo
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