A guide to writing and designing porn games.

Qsomething

Newbie
Aug 5, 2018
21
67
Hello everyone I am QQ amd I decided to write a guide on how to write and design porn games.

Why did I decided to do that?

Because one day when I played a very promising game, of which name I will not bring up, that game was very promising, a beautifull 3DCG artwork on par with the best like "Dreams of desire", and although the "art" in it is great the writing behind it was bad. Setting, Characters, Locations and no conflict (at least in the version that I played) made the game bland, boring and forgetable. Much of the games potential was squandered because of that, and that's the reason why.

In summary writing is hard and I would like to pass some of my knowledge on you people to improve the over all quality of our games.

I am currently working on this project alone but some help would certainly be great. I hope that one day we could turn this guide into a collective of knowledge of our entire community.

So far you can find there my CV (if anyone would like to hire a full time writer) and the first chapter about constructing the setting (a foundation) for your project. Second chapter about characters is in the work as well as some patreon only stuff. (I have to make money somehow)

Heres my patreon:
 

Gumm

New Member
Sep 21, 2018
2
0
what do you think the most important element is for a porn game story?
 

Qsomething

Newbie
Aug 5, 2018
21
67
Honsetly for me those are characters and the how I call it a suppernatural/extraordinary element, you know, demons, aliens, various powers and different dimensions/worlds that allow the creator to do whatever he or she wants.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
925
2,448
I have to agree that no matter how good the graphics and art, it's the story and the 'joy of playing it' that makes or breaks ANY game. I could name thousands of examples from even the mainstream games (not just adult games) that illustrate the point, but surely the most extreme are games like Minecraft, or for old fogeys like me, Sid Meier's original "Civilization" ... (To those younger or not mainstream gamers, these games looked awful in terms of graphics when they came out, already looking behind the times, but the gameplay was so good that they massively outlasted their prettier rivals).

Pretty is nice, but in games just as in relationships, it's not enough for any depth or length of feeling.

You've doubtless seen the same thing in the movie industry. There have been a lot of films made that had huge budgets, great casts, tons of special effects, but just flat out sucked.

I could probably help with writing some guidelines, and especially with getting believable characters, but ultimately it boils down to just one central point - "The Suspension of Disbelief". To tell any story, even a true one (and sometimes especially one people have to believe is true), you have to have the audience willing to believe, or at least, go along - to suspend the disbelief that is an essential mechanism for not being taken advantage of. You have to manipulate the feelings of the audience, and that means they have to be willing to be manipulated.

Now, with adult games you get a big advantage. Sex sells, and erotica of all forms comes with a promise that excuses a lot of bad plot ... but there are still limits. Anything that jars with the player, that causes cognitive dissonance, gets in the way of the journey, and spoils their involvement in the moment. So always pay attention to how believable a situation is, at least within the context. We can believe in Jedi Knights somehow parrying laser weapons (speed of light anyone) because the characters themselves have been believable ... provided the characters were believable and relatable, the story has consistency and slowly and steadily got us to a point where we could go along with the ridiculous.
 
  • Like
Reactions: HGS1234
Mar 5, 2021
3
3
It does not have to be complex.
To be enjoyed it has to be skillfully made.

2 simple line art
- La Linea by Cava ;
- Keith Haring