Version 0.717
A Game in the Drift is what it is. The starting concept was good, the main character designs (Rae, Caitlin and Lyriel) are gorgeous, animations are as good as they come and it has a strong fan base. Unfortunately, there is little content for a game that has been in the making for 6 years.
Excluding the time spent on a clickfest sandbox, we are talking about maybe 10 hours' worth of story content... quite underwhelming considering AHITR supposedly has monthly updates over many years.
Story
MC got teleported to a house floating in a rift which serves as a magical magnet that sucks in new inhabitants (i.e. 6 LIs) from other realms and prevents them from going back. It's a decent premise to do the multiple girls stuck in a house harem, but the main plot of finding a way to get everyone back hasn't progressed all these years.
In addition, there are many side stories pertaining to each LI that can be unlocked. However, the vast majority of them are around Rae, Caitlin and Lyriel. There is a bit of content developed for Naomi and almost nothing for Yona and Blair. I presume this is due to their lack of Patreon popularity, so they are more "miscellaneous" girls.
Game Mechanics
A standard room clicking across three time slots to trigger events sandbox plus inconsequential choices with minor dialogue variations.
Background / Character Renders
Backgrounds are standard assets with some customization. There aren't a lot as gamers will be spending 80% of the time inside the house with some additional scenarios in other realms when unlocking the LI's side stories.
Character designs are a mixed bunch. The three main LIs are very well designed and obviously very popular while the other three with little content are sort of there to satisfy certain kinks (muscle woman, orc and DEI hire). There are a few once-off side girls that are decently designed, but not enough to be memorable.
Character Development
Very uneven as there are a lot of side stories and slice of life moments reserved for Rae, Caitlin and Lyria which allows their character build up whereas the other three seem to have been introduced and then softly "de-emphasized" without much content due to their lack of popularity.
The relationship building between MC and the LIs though, is sorely lacking. There's hardly any difference from start to now - you don't get the sense MC is forming a closer connection with anyone beyond being housemates and FWBs.
Sex Scene
The lewd scenes are heavily concentrated on the 3 main LIs, but are very well done. A lot of variations in positions and camera angling and it's definitely not a copy and paste job repeated with different models.
A shout out to the animations, they are certainly the selling point of AHTR - good lengths (5 - 20 seconds), loop smoothly without jarring and feature many unique customizations. A few like Rae's anal and space dream, Caitlin's spooning, Lyriel's first time and Jenny's pool scene are very well-animated and memorable enough for collection.
The dialogue is passable, but the overall mood is dampened by the lack of music and sound effects. Quite wasted considering the excellent animations available.
BGM and Sound Effects
Very limited tracks which adds to the dull especially when the game requires you to spend vast amounts of time clicking around the house. Some story and lewd scenes do not come with any BGM which is an odd take considering these are the moments which are supposedly more emotional.
There are no sound effects that I recall.
Conclusion
My thoughts on AHITR are mixed - I like the character designs and the animations are simply amazing, but this is let down by a story that is drifting aimlessly and a lack of overall content considering its time in development.
Being one of the earlier batches of indie non-Jap AVN developer has given it a first mover's advantage in Patreon subscriptions and ratings. This combined with frequent fan engagement and slick marketing has allowed the developers to reap financial rewards and over time they have chosen a risk averse path favoring financial stability over creativity.
It's certainly a profitable business model, but from a game play POV and as a new player without nostalgic lenses, AHITR is perhaps 3+ stars still water but reliable with strengths and weaknesses across.
A Game in the Drift is what it is. The starting concept was good, the main character designs (Rae, Caitlin and Lyriel) are gorgeous, animations are as good as they come and it has a strong fan base. Unfortunately, there is little content for a game that has been in the making for 6 years.
Excluding the time spent on a clickfest sandbox, we are talking about maybe 10 hours' worth of story content... quite underwhelming considering AHITR supposedly has monthly updates over many years.
Story
MC got teleported to a house floating in a rift which serves as a magical magnet that sucks in new inhabitants (i.e. 6 LIs) from other realms and prevents them from going back. It's a decent premise to do the multiple girls stuck in a house harem, but the main plot of finding a way to get everyone back hasn't progressed all these years.
In addition, there are many side stories pertaining to each LI that can be unlocked. However, the vast majority of them are around Rae, Caitlin and Lyriel. There is a bit of content developed for Naomi and almost nothing for Yona and Blair. I presume this is due to their lack of Patreon popularity, so they are more "miscellaneous" girls.
Game Mechanics
A standard room clicking across three time slots to trigger events sandbox plus inconsequential choices with minor dialogue variations.
Background / Character Renders
Backgrounds are standard assets with some customization. There aren't a lot as gamers will be spending 80% of the time inside the house with some additional scenarios in other realms when unlocking the LI's side stories.
Character designs are a mixed bunch. The three main LIs are very well designed and obviously very popular while the other three with little content are sort of there to satisfy certain kinks (muscle woman, orc and DEI hire). There are a few once-off side girls that are decently designed, but not enough to be memorable.
Character Development
Very uneven as there are a lot of side stories and slice of life moments reserved for Rae, Caitlin and Lyria which allows their character build up whereas the other three seem to have been introduced and then softly "de-emphasized" without much content due to their lack of popularity.
The relationship building between MC and the LIs though, is sorely lacking. There's hardly any difference from start to now - you don't get the sense MC is forming a closer connection with anyone beyond being housemates and FWBs.
Sex Scene
The lewd scenes are heavily concentrated on the 3 main LIs, but are very well done. A lot of variations in positions and camera angling and it's definitely not a copy and paste job repeated with different models.
A shout out to the animations, they are certainly the selling point of AHTR - good lengths (5 - 20 seconds), loop smoothly without jarring and feature many unique customizations. A few like Rae's anal and space dream, Caitlin's spooning, Lyriel's first time and Jenny's pool scene are very well-animated and memorable enough for collection.
The dialogue is passable, but the overall mood is dampened by the lack of music and sound effects. Quite wasted considering the excellent animations available.
BGM and Sound Effects
Very limited tracks which adds to the dull especially when the game requires you to spend vast amounts of time clicking around the house. Some story and lewd scenes do not come with any BGM which is an odd take considering these are the moments which are supposedly more emotional.
There are no sound effects that I recall.
Conclusion
My thoughts on AHITR are mixed - I like the character designs and the animations are simply amazing, but this is let down by a story that is drifting aimlessly and a lack of overall content considering its time in development.
Being one of the earlier batches of indie non-Jap AVN developer has given it a first mover's advantage in Patreon subscriptions and ratings. This combined with frequent fan engagement and slick marketing has allowed the developers to reap financial rewards and over time they have chosen a risk averse path favoring financial stability over creativity.
It's certainly a profitable business model, but from a game play POV and as a new player without nostalgic lenses, AHITR is perhaps 3+ stars still water but reliable with strengths and weaknesses across.