"Please assume the position."
A.I.D.A. is a retro-futuristic, post-apocalyptic role-playing game set in the former United States of America. Huh, that sounds like a game franchise I know of. Anyways, you play as a robot on a mission to rescue their creator from the Brotherhood of Steel (and GlaDOS?). The gameplay is pretty much what you'd expect for an RPGM game, turn-based combat that is unfortunately very simple.
Highlights
Pointless Sex Action
Most of the sexual combat is found during combat. If an enemy is capable of one, an enemy will sometimes use a sexual attack that initiates a cutscene. With the futa attachment, you can sometimes use your own sexual attacks against female enemies. It's not exactly anything groundbreaking, but it's worked well for other games.
But the issue is that sexual attacks are basically useless in this game. They don't deal more damage than a regular attack or apply any special effects or anything, really. In fact, it's a worse option for the enemy because they deal less damage or none at all. This isn't something you can exploit either, because enemies do random, unpredictable attacks anyways. And as you might've guessed, your own sexual attacks are also a turn-waster.
The Combat
Like most of these games in RPGM, you can't specialize in any weapon types because there's no way to build your character. All weapon options boil down to 'deals more damage, deals less damage'. You can't spend skill points or anything to be better with energy weapons over bullet guns. Most of combat is spamming both healing and the highest damage attack over and over again. This is not well-designed combat.
There's almost no point in fighting most enemies since they rarely drop anything useful. But at the same time, escape rates are abysmal so you're probably going to have go through a whole fight if one of them engages in combat with you. Either they should be easier to avoid or quicker to deal with.
Lastly, the difficulty can either be near-impossible or piss-easy based on whether you get the companion or not. If you try and go alone, or can't find them, you're in for a bad time. Two high-damage attacks (which enemies use completely randomly) on the same turn will kill you instantly before you can even act. On the other hand, getting that companion makes the game go back to being piss-easy. That's action economy for you.
Lack of Alternatives
Now maybe it's not fair to compare this game to any entry in the fallout series, but the fallout games were known for choices. If a group of mercenaries were attacking a town, you could attack them, try paying them off, or sometimes even join them (unless it's Bethesda game, because they write like Disney). But in this game, almost all quests are linear or at least always end up with effectively the same outcome. In the last version of the game I played, there were no alternate solutions to resolve conflict, it was always "fight this group of enemies" to progress the quest.
The game is also painfully linear in terms of progression as well. There's zero alternative ways to reach a major location, it's always City 1 > City 2 > City 3. It's fine on its own, but it makes replayablity almost zero. If there was a skip cutscene button or even a basic 'CTRL to skip text', this wouldn't even be an issue. But instead, every single update, you have to go through the grind again.
Summary
Look, I don't hate this game, infact it does hit alot of the right kinks for me. You don't see a faceless/robotic woman in porn often, much less a porn game. But there's no story decision/roleplay (ignore what I wrote in the intro, okay?), so it's not an RPG, it's a turn-based character builder. But you can't build your character actually, so it's a turn-based fighter. And there's nothing wrong with a turn-based fighter on it's own, but this game doesn't give you any tactical option to assess, so it's just.. not good.
I'll give a 2/5 stars because ultimately, gameplay doesn't hurt the fappability too much, but it's still not very fun.