How does that cross not burn a hole in her chest?
MC's wife is up here setting up her own personal harem--only including MC so she can have as much lesbian action as she can get--in the midst of ye olden times whilst corrupting a servant girl and a squire in the process.
Kidding of course.
The story is pretty fun, even if there are a few too many neologisms; I'm okay with the fact that they aren't speaking Norman French, Old Saxon, Middle Low German, or Middle High German; but we can still use a Modern English dictionary while avoiding some of the phrasiology that has clearly come out of the late 20th century. It doesn't have to sound ancient, it just has to sound
old.
Graphics are good and it seems like the developer went out of their way to create multiple scenes without regularly reusing them. Towns and inns don't appear to be reused even though they stay at multiple inns (halfway expected a "medieval Holiday Inn" where all of the inns are the same design in every town to save time on developing new locations). Castle rooms each seem to have similar but different designs. If we see many more locations, seeing the various hallways leading to those rooms, we could almost build a map of MC's regional castle in the borderlands.
There are very few animations in the beginning, but we do start to see them about 10-20% of the way into the game. Also, speaking of length of game, this VN has a relatively long story. The script is available in .rpy format without expansion and decryption, so a quick gander reveals this game is around just a hair above 80k lines of code (the file has just north of 160k lines, but the code is double-spaced), which is impressive for a game where the choices have minimal importance--meaning sex scenes may change a bit--and does not set the game onto a completely different path which requires multiple, large alternate story arcs built into the code.
All told, I like this VN. I'm about 30% into it though, so I guess there's still time for me to change my mind of course; if I don't come back about it, it must mean I liked it enough to leave the review as is. I knock a star off for being a little too modern, but I guess it's a case of the developer knowing the audience at-large is okay with a few neologisms so long as they didn't include anachronisms (eg. modern speech is okay, but modern technology isn't). I can live with that.
Update: I previously mentioned the length of the script (160k lines,
mostly double-spaced), but I did not entirely know what I was getting into when I wrote about it. Normally, a script that long includes a lot of forks in the road that can send characters in wildly different directions. This game has none of that. There are no routes to backtrack providing multiple playthroughs. There is
the one path with an occasional illusion of choice scattered about the novel. I say illusion because these choices are more flavor text than truth path choices; it is the difference between three mildly different commentaries rewarding you with three mildly varied responses before returning to
the one path. So what accounts for all of this script?
Well now that I'm closer to 75% through, I can say for sure that this game is
very repetitive. A lot of the same events will happen multiple times. The MC will have
multiple training sessions with his squire no matter whether that be swordsmanship, archery, or horseback riding. There will be
multiple occasions where the MC or his wife take on the task of signing responses for requests of the lord (the lord or lady of the region makes the decisions for the region and has to sign off on them) or archiving legal notifications in the register. People will stop to play chess with each other, people will read books to each other. Some nights will be spent just enjoying the fireplace. There will
always be breakfast. There will
always be dinner. There will be many baths, there will be occasional massages for stress or pleasure.
Point is, while there will be some variation in all of the above events, those variations won't be particularly dramatic. Consider, how much variation is there in your every day routine. Pretty rote, right? This is pretty much the every day story of a noble house, following both the lord and the lady of the house, his squire, and her handmaiden as they do everyday things; though yes, things that gets a bit more exciting behind closed chamber doors. The key words here are:
every day. We aren't hitting the highlights with this story, we're hitting the lowlights too; we're getting all of the story, even the less interesting parts, the parts we think we've already seen but
wait something was slightly different this time from the last six times. We're getting everything.
Make a note: This game is long.
Long. I've been
experiencing this novel for going on three weeks now and I'm still not finished.
Now that I've explained how repetitive the general story is, I'll also go ahead and say that a lot of the intimate scenes are also too repetitive with only minor variation between them. While the scenes are good, none of them are particularly
great... but they are numerous. I never foresaw myself suggesting I might be tired of sex scenes, but here we are.
In case anyone reading does not believe me about any of this, about how repetitive this games events are, I searched the script for this little gem:
next morning. I got 49 results. That's a lot of get up, eat, train, eat, read a book, sleep, get up, bathe, eat, study, train, eat, play chess, sleep, get up, eat, do some paperwork, train, eat, read a book, foreplay, sex, sleep.
I originally gave this game 4-stars. If I had more time, I'd find all of the events and compile them just like that; it would be fun to see how much a script of this length could be pared down to its base events... but alas, I don't have more time, this novel has taken all of it and as payback I'm taking back one of my stars.
Story took too long to get where it was going, kind of like how I did with this review.