Hello
I've been a long time lurker here and as of right now I feel like coming out of the shadows to ask a kind and friendly person for some links on how to work on Daz3d and answer some immediate questions. Now you might be thinking 'What a lazy bastard' and asking yourself 'Why does this dude not do it himself?' or 'Why should I help him?' Well... I am lazy person that likes to have everything on my plate already prepared I'm also asking for a kind and friendly person to help me! so... yeah...
On to the questions!
1. Can I work with Daz3d without registering? I used to have a lot of accounts in the past on various site and programs till I got burned out and made a "Register only when necessary" policy. This question is what gotten me into posting on this forum since I tried searching it and didn't find clear information.
2. Is the RTX 2060 good enough for at least medium quality renders in a reasonable hobbyist time or do I need to render each object/model and layer it later on GIMP for medium quality (relative to later versions of Deprave Awakening >High)?
3. Are there normal sized models, pre-made or with out too much editing that doesn't look like a child, an anime like character, might have a hunchback once they hit post puberty or a person that would feint from too much blood redirection once the fun starts to begin...? I would like to work with models that are appealing for me. Disproportionate or oversized things doesn't appeal to me that much unless is an oversize Beam Rifle...
4. How is making a game with elements of coercion be receive in general? I can also work with other genre but I'm kinda into that at the moment.
That's all the question that I'm currently thinking about, would probably ask more later.
Now onto the background!
I'm currently thinking about learning how to code so I might have the skills to try to be a paid programmer(or a GFX person) for a while, maybe a year or two. Not really into it long term therefore my commitment to it has been fickly. With my recent surge of interest in Interactive Visual novels, I'll try to use it for a bit of stable motivation. My 1st project and maybe a few others would be done in renpy to try to get me into a workflow on an easier language. Later projects will be with other engines that have more complex languages along with basic RPG gameplay. Those would probably be private as it would just be me tinkering around and would likely be not well received. My vision for the final version of my 1st project is to utilise an Avatar that converse with each other on an appropriate background. It would also probably have only 20 to 30 renders for sexual and/or important events. Still trying to decide on whether to make a Kinect Novel or an interactive one with the only difference in the writing for each branches rather than having extra renders(well... maybe I might add a render or a few if it's really really necessary). Also I'm using this platform to increase my English proficiency since it's been going down the drain this past years! Critique how I use it and give me feedback! I'll read it all! but I'll only accept the nice ones
P.S.
This is just one of the things I came up with to learn coding this new year. It's just me trying to figure out what to do in 2020 so this might just be free-floating until next year if I enjoyed doing the other things on my agenda. And it could also be my dislike for some(most) Avatars I get to play that put this whole thing in the list to learn so I at least get one that I like... Also its been a while since I typed a paragraph and have gotten used to conversing in a sentence-only or one word type back and forth so this whole message might be a jumbled mess and may not express what I'm thinking completely.
Returning to his lair,
The Lazy One
I've been a long time lurker here and as of right now I feel like coming out of the shadows to ask a kind and friendly person for some links on how to work on Daz3d and answer some immediate questions. Now you might be thinking 'What a lazy bastard' and asking yourself 'Why does this dude not do it himself?' or 'Why should I help him?' Well... I am lazy person that likes to have everything on my plate already prepared I'm also asking for a kind and friendly person to help me! so... yeah...
On to the questions!
1. Can I work with Daz3d without registering? I used to have a lot of accounts in the past on various site and programs till I got burned out and made a "Register only when necessary" policy. This question is what gotten me into posting on this forum since I tried searching it and didn't find clear information.
2. Is the RTX 2060 good enough for at least medium quality renders in a reasonable hobbyist time or do I need to render each object/model and layer it later on GIMP for medium quality (relative to later versions of Deprave Awakening >High)?
3. Are there normal sized models, pre-made or with out too much editing that doesn't look like a child, an anime like character, might have a hunchback once they hit post puberty or a person that would feint from too much blood redirection once the fun starts to begin...? I would like to work with models that are appealing for me. Disproportionate or oversized things doesn't appeal to me that much unless is an oversize Beam Rifle...
4. How is making a game with elements of coercion be receive in general? I can also work with other genre but I'm kinda into that at the moment.
That's all the question that I'm currently thinking about, would probably ask more later.
Now onto the background!
I'm currently thinking about learning how to code so I might have the skills to try to be a paid programmer(or a GFX person) for a while, maybe a year or two. Not really into it long term therefore my commitment to it has been fickly. With my recent surge of interest in Interactive Visual novels, I'll try to use it for a bit of stable motivation. My 1st project and maybe a few others would be done in renpy to try to get me into a workflow on an easier language. Later projects will be with other engines that have more complex languages along with basic RPG gameplay. Those would probably be private as it would just be me tinkering around and would likely be not well received. My vision for the final version of my 1st project is to utilise an Avatar that converse with each other on an appropriate background. It would also probably have only 20 to 30 renders for sexual and/or important events. Still trying to decide on whether to make a Kinect Novel or an interactive one with the only difference in the writing for each branches rather than having extra renders(well... maybe I might add a render or a few if it's really really necessary). Also I'm using this platform to increase my English proficiency since it's been going down the drain this past years! Critique how I use it and give me feedback! I'll read it all! but I'll only accept the nice ones
P.S.
This is just one of the things I came up with to learn coding this new year. It's just me trying to figure out what to do in 2020 so this might just be free-floating until next year if I enjoyed doing the other things on my agenda. And it could also be my dislike for some(most) Avatars I get to play that put this whole thing in the list to learn so I at least get one that I like... Also its been a while since I typed a paragraph and have gotten used to conversing in a sentence-only or one word type back and forth so this whole message might be a jumbled mess and may not express what I'm thinking completely.
Returning to his lair,
The Lazy One