I'm trying to convert a character from an UE3 game into a DAZ GF2 figure using R3DS Wrap. It does a 95% amazing job very easily, but the devil is in the details. All the problems it's giving me are based on the fact that UE3-Models are in A-pose, but GF2 has a T-pose as resting position. I've transfered the mesh of GF2 in A-pose, but then the morph is also in A-pose and despite re-rigging, poses are broken. Ideally I'd want to have the UE3 figure in a T-pose closesly matching the GF2 rest (T-)pose, but I couldn't find any good solution beyond manual posing, which is a bitch with all the arm rotations and finger bends.
Is there no utility to match poses? I find it hard to believe that there's a program that transfers meshes easily but nothing that does the same for poses.
pic related, could be so easy if it weren't for those damn poses!
Is there no utility to match poses? I find it hard to believe that there's a program that transfers meshes easily but nothing that does the same for poses.
pic related, could be so easy if it weren't for those damn poses!