As good as it gets. I've only recently gotten into the NTR genre, and I'm legitimately concerned I'm never going to find another game as good as this one.
I'll get into details in a moment, but first...
Unless you're positive a Harry only experience is what you want, play all perspectives. I ripped through my first playthrough on Harry only because I thought that's what I was supposed to do, and I firmly believe this game is intended to be played on All Perspectives.
Sure, there's a small "mystery" element going on here, but you're going to know as the player what's going on pretty quickly, and you'll sit through agonizing hours of Harry being oblivious to it before getting any kind of payoff.
And perhaps even more importantly, you're missing out on some of the best character writing I've ever seen by limiting your perspective to just one.
So without much further ado, in my typically scattered way...
What I Liked
Profoundly good characters
Let's be honest--NTR is a silly genre. We put characters in outlandish scenarios, they react in typically unrealistic ways, and we all get off. What makes APBLU work so well is these characters are so perfectly flawed, so deep, and so unique, that that suspension of disbelief comes naturally.
It's hot watching the villain steal the heroine. Do you know what's really hot? When it feels real. When you can look at the impossible situation unfolding, and given everything you've learned so far think to yourself "
she would do that."
Excellent Corruption
Part of the reason All Perspectives is so important is because the actual game that's being played between villain and heroine is so creative and interesting. There's game theory and a shifting balance of power throughout that is almost like watching a chess game. Coupled with the great characters, this makes for one of the best corruption arcs I can remember in a game.
Hot Scenes & Models
Goes without saying here, by
good lord. Again, it hits harder because these moments feel so real, but yeah. Just insanely good stuff.
Pace, Drama, Depth
In my experience, a lot of NTR / NTS / sharing games fall into one of two traps. Either the author is in such a rush to move things along that the game falls into full sluttery with no purpose immediately (which, don't get me wrong, there is a time and place for), but then there's no where to go. We arrived at our destination too quickly, and now what?
Or the dev intentionally moves the opposite way. Forcing extra scenes, dialogue, and slowness to the game just to create a semblance of "reality", when in practice they're just wasting time.
This game unfolds like an HBO show. There's no wasted scenes, lewd or not. There's no wasted dialogue. Every moment is intentional. The plot develops, you learn more about the characters, and the web of competing motivations, intrigue, and deception gets larger and larger.
But at no point does Hangover Cat lose track of what's going on here. I frankly think it's a testament to their overall writing skill that this game develops so thoughtfully.
Endings
I don't always love multiple endings in games because I think sometimes it's a cop-out. Only one thing happened; what was it?
Here, it's perfect. Each ending is consistent with the story that game before it (another miracle), and they each somehow manage to give you even more insight into these wonderful characters. There's like 8 different endings here, and somehow it feels like they're all canon. Like the universe split in 8 different directions and each ending really happened.
With that said, I wouldn't play this game as a game that has "choices" where you end up where you end up. The choices are largely a way to choose what ending you want to see, and for that, I think there's a correct order for maximum storytelling effect.
- Play the Normal endings first. As the name suggests, to me this is the "true" ending of the game (whatever that means) and closes your first playthrough in a satisfying way. Both endings here are similar and only have a few minutes of different content, so whatever you want to do first. I liked "Future" more, but "Family" arguably ties into Laura's arc in a more explicit way.
- Play the Fallen Hero ending next. How could Harry be this stupid? Don't you hate him for it? In a lot of ways, isn't Luca right? If he's going to pretend everything is so rose-colored, is there anything left to do but utterly humiliate him?
- No, there's no fucking way he could be that blind. I thought you said this was realistic? Harry is probably overly kind and trusting, but I'm supposed to believe that he'd roll over like this? Maybe not. You're ready for the Abrupt ending.
- Remember when I said this game felt like an HBO show at points? How would this story end if it was a blockbuster thriller? Something feels off, doesn't it? Don't let the name fool you. It's time for the Clumsy Hero ending.
- At this point, if you're anything like me, you're probably having a bunch of fun. Some of these endings are like entire DLCs of their own, and it's awesome to see the game end in so many different ways. But why do people talk about this game like it's so heavy, dark, depressing? Clear your schedule for the next 2-3 hours. It's time for the Aya Ending.
- Your palate cleanser: the Good Ending.
I love this game. I wish I could play it all again for the first time, and I'm incredibly jealous of those who can. I'm already blasting through the rest of Hangover Cat's work and I'll probably have plenty to say about those games as well. This is a must-play.
(P.S. The DLCs are all great too. They're campy fuckfests but worth going through. There's a big variety of kinks explored there that didn't make it into the main game--almost feels like deleted scenes--so I'm sure you'll find a few you love. I sure did.)