- Jul 5, 2017
- 887
- 3,126
Good evening everyone!
As always, weekends for me are for learning, and this weekend wasn't different.
Going back on the week, I saw a beautiful pic from Monica Hault, AKA Swedish_Bella on Instagram, and I decided to look around and see if I could work on it and make a similar cloth for Genesis 8.
The pic in question:
And, following that, my fight has started.
That was the first attempt after watching some tutorials over the Marvelous Designer 9.5. It wasn't easy, I suffered to understand the differences of the version that I have for the others due to sensible differences between them. Also, it was pretty clear that on the first time, the square fabrics weren't the ideal. So I manage to continue working on it
This was when I was adapting the shoulder curves and some other details that needs to be put on consideration during the work - the development of it wasn't easy, you need to memorize by hand some measurements, and be sure that the sewing after on the simulation is placed correctly, because it's an easy-to-miss situation. Since I've decided that the first time I've been doing that was supposed to be easy, I just drop the details like collar and the sleeves and decided to finish the project.
Dropped the project on the Daz, put an Iray Uber Base, then following that I've put a fishnet shader over it. It was cool the result when it finished the rendering.
(I swear that I can hear her voice saying "I can't believe that you made me pass by this humiliation again")
And so... I think the result was pretty cool in the end - the panties is one from AS2 by the way.
I think that the most difficult that I had on the first place was to understand how MD9.5 works (and WOW! That shit is expensive as hell here on Brazil using the Steam perpetual license. It's better for you to pirate if you guys are learning), and also the transfer isn't the most intuitive way ever, but it works in the end, and I'm pretty sure that if I continue to follow the path of creating my own assets, eventually I could start to provide some freebies.
Anyway, the weekend was pretty productive development-wise, and I eventually hope that I can continue using the tool in the best way I can, but for now, I'm happy to being able to produce even a small stuff like a shirt. I couldn't understand how the morphs work and eventually I couldn't make them to work, and I wasn't able to texture it on photoshop, but I'll keep working on this while the time passes on.
Well, that's it for now, let's continuesuffering rendering.
As always, weekends for me are for learning, and this weekend wasn't different.
Going back on the week, I saw a beautiful pic from Monica Hault, AKA Swedish_Bella on Instagram, and I decided to look around and see if I could work on it and make a similar cloth for Genesis 8.
The pic in question:
And, following that, my fight has started.
That was the first attempt after watching some tutorials over the Marvelous Designer 9.5. It wasn't easy, I suffered to understand the differences of the version that I have for the others due to sensible differences between them. Also, it was pretty clear that on the first time, the square fabrics weren't the ideal. So I manage to continue working on it
This was when I was adapting the shoulder curves and some other details that needs to be put on consideration during the work - the development of it wasn't easy, you need to memorize by hand some measurements, and be sure that the sewing after on the simulation is placed correctly, because it's an easy-to-miss situation. Since I've decided that the first time I've been doing that was supposed to be easy, I just drop the details like collar and the sleeves and decided to finish the project.
Dropped the project on the Daz, put an Iray Uber Base, then following that I've put a fishnet shader over it. It was cool the result when it finished the rendering.
(I swear that I can hear her voice saying "I can't believe that you made me pass by this humiliation again")
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And so... I think the result was pretty cool in the end - the panties is one from AS2 by the way.
I think that the most difficult that I had on the first place was to understand how MD9.5 works (and WOW! That shit is expensive as hell here on Brazil using the Steam perpetual license. It's better for you to pirate if you guys are learning), and also the transfer isn't the most intuitive way ever, but it works in the end, and I'm pretty sure that if I continue to follow the path of creating my own assets, eventually I could start to provide some freebies.
Anyway, the weekend was pretty productive development-wise, and I eventually hope that I can continue using the tool in the best way I can, but for now, I'm happy to being able to produce even a small stuff like a shirt. I couldn't understand how the morphs work and eventually I couldn't make them to work, and I wasn't able to texture it on photoshop, but I'll keep working on this while the time passes on.
Well, that's it for now, let's continue
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