Hi
@cmacleod42, I don't mean to criticize or undermine your hardwork on this game but I can't help not to express my opinion for the game. I know that at this stage where MC has acquired much power and allies, it's makes sense for MC to be able to put any1 under his spell easily. But I feel that the game kind of lacking compared to its early days where characters have background stories and quests needed to charm them. The quests can be frustrating at times but it gives a lot of sense of accomplishment when you finally managed to charm the girls, which I think makes this game really feels like an RPG game and that was what got me hooked on the game. Recent updates with new characters just kind of too easy compared to the early characters, gotta-catch'em-all feeling. So I wonder if you plan to introduce more new characters but with more stories or quests in the future updates?
I'm sorry if this offends you in any way nor I try to tell you what to do with the game. i'm just expressing my opinion. Still ASFA is a great game and I thank you for making this game.
The primary focus for this release was Jessica's story and for Amy. I only semi-completed Amy. The other people in the update (Emily and Nella) were side stories, Emily was submitted content and for Nella just a simple addition and I did not have any clear idea for her
Otherwise it was fleshing out things like dancing and plot holes and similar. Re-imaging Lilith and some similar changes and homes etc
At times it is difficult to work out an interesting variation of the quest to charm someone that is not a variation of 'they have item x and I need to remove it or have someone do so'
Also I have had complaints that people DO NOT want lots of people added to the game, prefering to expand existing people or stories, thus the fleshing out and similar in 14.9
So later releases are more likely to expand on existing stories, so more options for Jessica, Esmeralda, make Davy do more, free Sera or Lucy, charm Jesse etc