Currently stuck in several things currently (apprentice path):
- Cannot find a way to trigger the ability to acquire Kurndorf's skull (can find other skulls but not that one).
- Cast Claivoyance in the wild ranges
- Not sure how to proceed with Legion. I can get rid of her but I can't find a way to capture/kill. I have the dragon gem in the room and holy water but can't find the right interaction order.
- Holy water and relic from the mother superior
- Cannot get a clue how to proceed with Davy (tied up in room but can't charm).
- Use tina to drain him of Mana 3 times
- Cannot find a way to proceed with Aunt Brandi (weird though it says she's tied up if I go to her house).
- Visit in the evenings and hang around the gym
- Cannot find a way to proceed with the bank teller (closing bank not an option).
- Charm the bank manager then ask her to close the bank, you can then charm Ellie at Kristens house
- Cannot find a way to proceed with the driver (I think I need mother superior under control but...).
- If you mean the chauffer? you need to visit the town hall, the police and maybe Charlie!
- Cannot find a way to interact with mother superior in any way but having her yell at me to leave her room (reposessing her does not do anything as far as I can tell).
- You need something of hers to cast possesion on her..
- Obviously Miku is stuck as I cannot finish the Kurndorf stuff.
- You need the crystal after Kurndorf for her
- No idea what to do with the Ross house (just says I am not invited, I think I am supposed to "find amy" but no idea whjere as I have been everywhere).
- Meet Catherine in the closed workplace near the alley, she will help you charm Adele first. only then can you pursue Amy
- Also 3 spells in the book I can't find (I know one is hydromancy, not sure what the other two are (might not be implemented).
- I dont think 2 are implemented yet.
Note that for several of these I only even know what the thing I can't find is due to having somehow pulled it off in prior playthroughs/alternate paths.
This is quite a lot of "balls in the air" art once, it might help to linearize things a bit by not letting so many things be active at once, that way dialogues can be focused toward specific tasks if help is needed.
Suggestion: The librarians could serve as a hint hub for more things. It makes story sense for you to be able to ask them to research things for you.
For the sake of bug detection here's the current save: