- Nov 11, 2020
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I will say the guy at the table, and the blonde behind the bar.Teacher Mode: On
Most AVNs and games look barren because there are usually no people in the background. There are two reasons for this 1) the time and effort involved in making, posing, and placing all the additional characters and 2) The extreme stress this places on the rendering computer making for long render times or even just failure. People like Oceanlab who have massive rendering computers can make beautiful scenes easily (well, as long as they're talented enough like he is) People with lower end computers (like most of us) are limited in a scene. I just learned how to make "billboards", which are a 2D render of a scene, person, or prop that is placed on a flat surface and placed in the scene.
This model file is 626KB and has lots of surfaces to render
View attachment 2733657
by making it a billboard from a render, the file is 404KB, but more importantly has only one surface to render
View attachment 2733661
The drawback to billboards is they can only be used from one point of view (sort of) or you have to make multiple
billboard shown from an angle
View attachment 2733669
This is a render using billboards. Who can guess which ones are the billboards?
View attachment 2733674
Because of the light.
The girl at the table and the guy standing at the back seem to be actually illuminated by the light sources in the room.
But not the two others.
That said, it didn't jump out at me. I had to examine the scene carefully.
And I did know some of the characters were billboards.
So i think it's a good way to accelerate the development of a game.