&re:
CursedFlame91
Yeah, I tinkered about till i realized that the developer flag was the issue. Works fine with it set false. I use a modified unren.bat with sets those both true (and also sets `persistent._console_short = False`). I just manually removed the `config.developer = True` setting.
That said (and I'm no renpy expert but...) from past experience I got the impression that if there are two scenes with the same name listed anywhere in the game's rpy files then the game will not load... developer mode or no. I've run into this a few times because my SOP for updating games is to simply unzip the new version on top of the old (yeah, yeah... i know) and every now and then a developer changes the file names which results in the same scene with the same name existing in two files... which renpy promptly loses it's shit over. My thought process was that he maybe hid dummy scenes with names of scenes found elsewhere behind a check for `config.console == True`. It'd be a rather effective scheme to stop console use because the average user would be helpless to overcome it and even someone with a modicum of skill like myself doesn't want to dig through a dozen-dozen rpy files looking for booby trapped dummy scenes with each release.
But the more I think about it that sounds like a lot of effort for no gain. Save editors still allow the same essential functionality albeit with a few more steps involved. Unless he also encrypted the saves (which he hasn't) which could then be defeated by extracting the encryption key from the game files (same way I lookup the cheat code with each new version).
Anyway. Yeah, thanks for the reply.