To start, this is a tough game to review since I did absolutely love it the first time I played it but due to slow and lackluster updates I began to sour on it. That being said I'm reviewing the "finished" game not an in-dev game, even if its doesn't completely feel finished. I replayed from the beginning to try and have the new player experience.
The elephant in the room
Lets start with the elephant. This game development was a mess. The game was in dev for 8 years, in that time countless bugs breaking new and existing content, releases using very rough concept art as placeholder, older saves either incompatible or you load pass the update so you wouldn't be able to use it anyways, things set up with without using (there's half of the town that wasn't used and affection stats for several characters with no purpose), the list of issues goes on.
The thing is the dev acknowledged this (public post on patreon), doesn't change my review but its something. It seems like there was a massive issue with planning, scope and scale; It sucks but happens, I've never made a game but I know its not an easy task. Either way I wont being supporting the next project financially, then again not like I supported this one.
A lot of people on this forum say the dev is a scammer, milked the project, etc. and maybe they are right but I don't know the dev so I'm not going to accuse them of anything like that. It does seem like they are learning their lessons from for their next game not to mention the new game is own a separate patreon so no carry over users but if you are still subbed to A Town Uncovered its time to move on and if you didn't realize that you are still subbed or not reading the patreon post that's on you.
Narrative
The Concept of the story is really good, starts very basic but the twist is amazing. The twist is a freeuse alternate reality of the town, personally one of my favorite fetishes but it all ends up very dull. You only go to the town once, is short (good while it last) and its ends on a negative note. If this was a horror game that negative note would be fine but this is a porn game, with a well done freeuse fetish this could have been really good, especially with this dev writing; there are so few freeuse games. I'm not saying there couldn't be a twist like the one used but maybe do more with the town, maybe MC visits when he is bored. Also, im aware that its a fetish that many players are against but if its what the dev wants then im all for it, its the dev's game to make (just happens i enjoy the fetish when done right).
The ending is probably the worst part. The sequence to get to the end is so dull there aren't even any sex scenes. The problem is its just rushed so the dev finished it opposed to abandon it. There is a very noticeable dip in overall quality towards the end.
Side quest and side content are great, the Characters are fun and well written and so horny, I love horny characters, let characters fuck because they want to. That being said some stories are just a bit bland. Similarly to the main quest some of the side quest do feel like they are rushed to the end and not stratifying. Alternatively, the Dev does has fun with group content, and writes it well. The characters aren't just extensions of the MC they have their own personalities and desires resulting in more natural feeling story telling. There are some really fun scenes: like the ara akria scene is great, hitomi club scene, or the hitomi beach scene, this is what I would have loved to see from the freeuse town but it does work well they way it implemented the problem is there simply are not may scenes like this.
gameplay
So its a sandbox, I actually like sandboxes when they are done will but they rarely are, this game straddles the line. A good sandbox lets the player explore and find stuff, random stuff, like the glory holes scenes beach, bathroom scenes, random people without sidequest willing to fuck or (again) the hitomi beach scene. There just isnt enough of this (reoccuring criticism that comes from scope and scale issues). The lack of random exploration rewards results in me constantly opening the guide to tell me where to go rather then organically discovering stuff (but a scene tracker would be nice to scratch that completionist itch). There is also affection stats and player stats to manage, I cheated so I don't have much to say about them but the game would probably feel better without them.
Art
Not much to say about the art. I really enjoy it but it did actually have to grow on me, when I first saw it I didn't care for it but I'm grateful I stuck with it. I not sure why I like it so much maybe because it stands out so much.
Closing notes
I'm giving this 4 stars but its closer to 3.5 stars but that's not an option. Like I said earlier I'm reviewing the final project not the dev process, most of criticisms that I see on the forums (what I outlined in the elephant section) are irrelevant as a result. At the end of the day I did enjoy my replay, I wish there are more games like this. Unfortunately, many people including myself are a bit disappointed because of the development of the game, which review wise, is something that is completely pointless to anyone that did go through it.
The elephant in the room
Lets start with the elephant. This game development was a mess. The game was in dev for 8 years, in that time countless bugs breaking new and existing content, releases using very rough concept art as placeholder, older saves either incompatible or you load pass the update so you wouldn't be able to use it anyways, things set up with without using (there's half of the town that wasn't used and affection stats for several characters with no purpose), the list of issues goes on.
The thing is the dev acknowledged this (public post on patreon), doesn't change my review but its something. It seems like there was a massive issue with planning, scope and scale; It sucks but happens, I've never made a game but I know its not an easy task. Either way I wont being supporting the next project financially, then again not like I supported this one.
A lot of people on this forum say the dev is a scammer, milked the project, etc. and maybe they are right but I don't know the dev so I'm not going to accuse them of anything like that. It does seem like they are learning their lessons from for their next game not to mention the new game is own a separate patreon so no carry over users but if you are still subbed to A Town Uncovered its time to move on and if you didn't realize that you are still subbed or not reading the patreon post that's on you.
Narrative
The Concept of the story is really good, starts very basic but the twist is amazing. The twist is a freeuse alternate reality of the town, personally one of my favorite fetishes but it all ends up very dull. You only go to the town once, is short (good while it last) and its ends on a negative note. If this was a horror game that negative note would be fine but this is a porn game, with a well done freeuse fetish this could have been really good, especially with this dev writing; there are so few freeuse games. I'm not saying there couldn't be a twist like the one used but maybe do more with the town, maybe MC visits when he is bored. Also, im aware that its a fetish that many players are against but if its what the dev wants then im all for it, its the dev's game to make (just happens i enjoy the fetish when done right).
The ending is probably the worst part. The sequence to get to the end is so dull there aren't even any sex scenes. The problem is its just rushed so the dev finished it opposed to abandon it. There is a very noticeable dip in overall quality towards the end.
Side quest and side content are great, the Characters are fun and well written and so horny, I love horny characters, let characters fuck because they want to. That being said some stories are just a bit bland. Similarly to the main quest some of the side quest do feel like they are rushed to the end and not stratifying. Alternatively, the Dev does has fun with group content, and writes it well. The characters aren't just extensions of the MC they have their own personalities and desires resulting in more natural feeling story telling. There are some really fun scenes: like the ara akria scene is great, hitomi club scene, or the hitomi beach scene, this is what I would have loved to see from the freeuse town but it does work well they way it implemented the problem is there simply are not may scenes like this.
gameplay
So its a sandbox, I actually like sandboxes when they are done will but they rarely are, this game straddles the line. A good sandbox lets the player explore and find stuff, random stuff, like the glory holes scenes beach, bathroom scenes, random people without sidequest willing to fuck or (again) the hitomi beach scene. There just isnt enough of this (reoccuring criticism that comes from scope and scale issues). The lack of random exploration rewards results in me constantly opening the guide to tell me where to go rather then organically discovering stuff (but a scene tracker would be nice to scratch that completionist itch). There is also affection stats and player stats to manage, I cheated so I don't have much to say about them but the game would probably feel better without them.
Art
Not much to say about the art. I really enjoy it but it did actually have to grow on me, when I first saw it I didn't care for it but I'm grateful I stuck with it. I not sure why I like it so much maybe because it stands out so much.
Closing notes
I'm giving this 4 stars but its closer to 3.5 stars but that's not an option. Like I said earlier I'm reviewing the final project not the dev process, most of criticisms that I see on the forums (what I outlined in the elephant section) are irrelevant as a result. At the end of the day I did enjoy my replay, I wish there are more games like this. Unfortunately, many people including myself are a bit disappointed because of the development of the game, which review wise, is something that is completely pointless to anyone that did go through it.