I’ve been following the game since its early stages, and yes, objectively, it has many flaws if you compare it to high-quality games. But the thing is, it’s not trying to be that kind of game. It’s meant to be a simple sandbox with clear gameplay—no flashy story or deep character development. And in that regard, I think it does its job well.
That said, there is one major issue with the current development. While it’s great that character corruption naturally unlocks more content as you progress, it’s becoming increasingly difficult to figure out how to trigger new events for each character. You need to meet very specific criteria, such as certain stat values, specific tasks, and being in the right place at the right time on a specific day—just to trigger a single event for one character. Considering that the story is still in its early stages overall, this approach doesn’t feel right—it’s simply not fun or intuitive.
For now, I’ll give it 4 stars in the hope of a "Quest" overhaul.
That said, there is one major issue with the current development. While it’s great that character corruption naturally unlocks more content as you progress, it’s becoming increasingly difficult to figure out how to trigger new events for each character. You need to meet very specific criteria, such as certain stat values, specific tasks, and being in the right place at the right time on a specific day—just to trigger a single event for one character. Considering that the story is still in its early stages overall, this approach doesn’t feel right—it’s simply not fun or intuitive.
For now, I’ll give it 4 stars in the hope of a "Quest" overhaul.