Its been discussed before. I suggested to loosen up the requirements or trigger timed events twice a week. Others made suitable suggestions as well.
I am pretty sure Osanaiko did pass the feedback to the Dev already.
I'm actually not connected to the Dev or this game project in any way, I just do this answering questions stuff in the thread for fun.
Mira is making the game to the beat of their own drum.
From my point of view Mira has chosen a very complex game design - a genuine sandbox. The way it's coded internally is quite skilled and avoids too many direct inter-dependencies, which is the only way that (so far!) major bugs have been avoided. Keeping the preconditions and triggers and statuses all straight cannot be easy. But it would not be the same game if it was a much more linear / simple style - as long as Mira can keep it going then I'm all for it.
I'm not sure I understand the complaints about some scenes being to hard to find - most of the preconditions are just going to come up naturally as part of progressing through the content and exploring to the end of the available behavior options. Already at least 90% of the content just falls into your lap as you go through. I do agree somewhat that having specific "day of week" gates or triggers is a bit annoying (although "weekend vs weekday" distinction does make sense), but there are only a small few items that are like that.
The one suggestion I might make is to review the details of the corruption point hints - some are pretty clear on what to do (i.e. for the Jock "Saw Sis's Tits", the hint is "Find a way to have Brandon get a good, long look at one of his sister's tits. Having him help Madison exercise might be an opportunity.") but there are others with no clear info on what should be done. And the example that the other poster above complained about - how to get the penetration scenes - there's no achievement for "First intercourse" or similar with any of the boys, so there are no useful hints at all!