Here are some DUF files (download link inside the spoilers).
These DUF files are not ready to use (= do not include the specific morphs)
1) you'll have to get the original G3 asset and the G8 morph packs used
2) None of my duf are G3. You'll need to convert the G3 original asset to G8 using
Thanks
For Sophia, i used only EJ Adora (converted to G8), with a bunch of body / face morph from
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
To ease the morph fine tunning process, I use an image viewer to overlay pics from the original game (with half transparency) on top of DAZ viewport. Then try to setup the scene in DAZ with the same camera angle as the original image, and adjust the morph to match. I find it easier to compare the original with the work in progress.
Testing glute collision. Didn't have the expected result, but with camera angle adjusted correctly, you don't see that the grab is ugly View attachment 4038091
i would like to request you to please continue the series and make images further ,…the pictures are very realistic and brilliant .. please make scenes …of sophia Dp by lian and his brother..… and futher scenes which were left by the creator … you work is really appreciated
then it's beta. nothing more than beta. how many times have you asked that question here? aiden's revenge has it's own thread. go there and ask. this is fanart ffs.
Ikr?? Idk why people think that coming here is going to get answers to game questions. As ignorant as I am of tech stuff, even My retarded ass knows there's nothing more than beta.
Here are some DUF files (download link inside the spoilers).
These DUF files are not ready to use (= do not include the specific morphs)
1) you'll have to get the original G3 asset and the G8 morph packs used
2) None of my duf are G3. You'll need to convert the G3 original asset to G8 using
Thanks
For Sophia, i used only EJ Adora (converted to G8), with a bunch of body / face morph from
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
To ease the morph fine tunning process, I use an image viewer to overlay pics from the original game (with half transparency) on top of DAZ viewport. Then try to setup the scene in DAZ with the same camera angle as the original image, and adjust the morph to match. I find it easier to compare the original with the work in progress.
I tried to search for main bedroom, i found that the assets is separated in many posts. Does anyone has complete assets identification of sophia's bedroom?
Sometimes you think you've got a replica, but when you rotate the camera or change the expression, you'll see that it's still just the original Ej Adora
It might be better to try imitating the expressions that LP is using for her instead of focusing too much on morph
Sometimes you think you've got a replica, but when you rotate the camera or change the expression, you'll see that it's still just the original Ej Adora
It might be better to try imitating the expressions that LP is using for her instead of focusing too much on morph View attachment 4042330View attachment 4042333
I don’t understand why you want to argue on this topic if LP himself confirmed that he used FaceAp and AI in the old version of Sophia, and in the new one this can also sometimes using it.