Add the day on the phone.
create a txt file. Add the following code and to rename it to "patchdate.rpy" or "whatever_you_want.rpy".
Code:
init python:
#### console invocation "SHIFT+O" ####
#### developer mode invocation "SHIFT+D" ####
#### Default setting console on, dev mode off ####
#### To enable/disable the console and/or the developer mode, remove/add the symbol "#" symbol at the in the following 2 strings ####
config.console = True
# config.developer = True
def which_day(day=0):
global days
day_num = (current_day % 7)
day_name = ('Sat', 'Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri')
day = day_name[day_num]
return day
print which_day()
screen Day_of_Week:
zorder 101
text which_day() size 36 color "#ffffff80" xpos 63 ypos 25
#### If you want to add a button to skip the current day when clicked, delete the "#" symbol from the following 3 lines ####
# textbutton("NextDay") xalign 0.5 ypos 5:
# if can_skip_time == 1:
# action [SetVariable('current_time', 0), Jump('Next_Day')]
Put it inside the game directory.
Open the "script.rpy" with a text editor and search for the line
label main_menu_phone:
. And in the following line add
save the file and start you game.
ps. If you do want the day to appear only in the main phone open again the "script.rpy" and search for the line
label messager_stage_chooser:
and
label fuckstagram_stage_chooser:
and in their following line add
normal patch
and
with the ability to skip the current day
edit: added a zip with the files already patched for c0.3.0. Extract and add them inside the "game" folder.
edit2: it is compatible with old saves (since the current_day is already defined as a flag inside the game).
To continue/import an old save and have the day appear on the phone you must open the file "script_0_2.rpy" with a text editor and after the line
label after_load:
insert/write
Then start the game and load your saved file. The day will appear in the phone screen
edit3: Added console and developer modes. (this game is way to buggy to play without the console... )
for the console you can:
1) force start or replay an event with eg.
label wife_husband_messager02_1_1:
by typing
jump wife_husband_messager02_1_1
and pressing the key "enter".
2) or trigger the next event eg.
if the game is stack in the event
wife_husband_line_stage == 6
by typing
wife_husband_line_stage = 7
and pressing the key "enter"