3.50 star(s) 149 Votes

Khushana

Newbie
Aug 11, 2017
95
27
if we are dominant and alpha in mother branch can we take back control of mother and take revenge on step brother? i am not talking about mark. there is another step brother? He is the one that add Mc mother in app?
 

thokai

Member
Feb 1, 2021
337
414
No matter what I choose I end up with wife on app how do I get it to not add her
If you end up with MC's wife in the app without adding her in the beginning it's because you picked "NTR off".

if we are dominant and alpha in mother branch can we take back control of mother and take revenge on step brother? i am not talking about mark. there is another step brother? He is the one that add Mc mother in app?
No, the mother's branch gets just disabled and goes into hiding before the NTR starts when on the alpha routes, there is no non-NTR-content for that branch.
 

Khushana

Newbie
Aug 11, 2017
95
27
I cannot download m and f app to cheak profile and move cecilia and the mc path forward. Is is bug can any on help me. I am on no add wife alpha path. can anybody help me?
 

desideuce

Newbie
Apr 30, 2017
61
31
How much do I hate this game? Let me count the ways.

This is actually more of a guide on HOW TO/HOW NOT to design games, in hopes of helping others. I'm a professional writer for Film & TV and I'm leaving this here so that some game developer does something good with it. [I get paid a lot of money for this type of breakdowns in show notes. But since I've enjoyed all the games on this platform for free, here's my contribution to thank all the game devs.]

1. Create a world/platform where your MC (and your other characters) are ACTIVE.

The characters have to act to make things happen (even the wife). This is perhaps the biggest problem with these transformation/feminization/sissification games in general. They all really on making the character(s) passive. On having things just happen to the characters. This game, in particular, takes that passivity to new lows by using the phone as the platform. So, most action is retroactive anyways (other than the moments where MC takes control of the camera app or answers messages on behalf of his wife).

Always remember the rule: "Someone wants something and is going to have a hard time getting it."

The more a player has to actively make choices the better it is. Even answering the messages on behalf of the wife can be better. How?

A. Choices in action and tone.
Make us decide between different actions in the response. Make us decide being overly lewd in response or sub.

B. Make the NPCs react to our choices.
If the response from the MC is more sub, let the NPCs react differently. If the response is different from what the NPCs desire, let them try to counter more effectively (not the same "fuck off" or "you're a slut" beat over and over again)

2. Make us be in the moment of the action.
A video or pic after the fact works for somethings like the wife's storyline because theoretically the MC is emotionally connected and has something real to lose. But it's mind-numbingly boring in the case of a daughter you just found out you have, have 0 connection with and you can't really do anything about anyways. That's just more noise. More content doesn't raise the value of a game automatically if you can't enjoy the content.

The hearing the wife have sex in the bathroom stall for the first time is one of the most visceral and successful moments in this game. Why? Because the MC wants to do something but can't. ACTIVE does not mean you're successful in your quests. Gives a developer so much to play with.

3. Ruined opportunities
There are some good storytelling moments in this game. Paul's betrayal and the step brother. Try to use moments like that to launch counters. Imagine how much better it would, if the MC could try to alter the mum's storyline or the niece's storyline. And the best part is that the MC doesn't even have to succeed for this to be good.

4. Avoid double beats.
Double beats lessen the emotional response. It's like of a hit of (choose your drug). Every subsequent hit of the same thing has diminished returns. Seeing one NPC send a dick pic is fine. Every male NPC every single time is boring AF. Vary that shit up. Get clever with your beats if you have to repeat them.

5. Let your audience add things up on their own.
This game repeats a lot of info. MC doesn't need Jenna to repeat messages that are already read and understood via the Control app. If you must relay repeated info, it should come with additional emotional component like videos and pics but really what you need is a choice to make things active.

6. Delays are death sentences.
There should absolutely no story reason to delay things in a game. If an event happens on the 3rd day or the 30th or the 300th or the 3000th, it makes no difference... Games are not reality. Put a fucking time jump in there. It's idiotic AF to scroll for 15 days to trigger a fucking event. That's shitty writing and any dev doing that deserves public shaming for it.

7. Make your characters evolve.
What many games do well that this game fails at is making the MC evolve as they make choices (luckily some of the NPCs at least evolve). Lock MC out of certain options depending on previous choices. Create a cost to the choices involved.

Hope this helps someone design a better game. Or at least message me to be your writer. So I don't have to cry on the inside about shitty stories.
 
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3.50 star(s) 149 Votes