Good premise and some genuinely nice and unique writing at first that is absolutely ruined by the implementation. Some scenes and situations are really hot, but they're buried in a sea of waiting and meaningless clicking and reading that don't progress the plot. I need to reiterate how much clicking needs to happen: using only my mouse to play this game caused me to start getting pains in my index finger and first knuckle on my clicking hand, and I could feel it putting wear on my keyboard as well. It just takes too much time to progress the plot once the "open-world" structure takes effect. You're disincentivized to roll back to prior pivotal choices to try a different outcome because of how much time you've lost and how much repeated content you have to view if you do, and the game basically lulls you into thinking that a bunch of choices don't actually matter because of how long it takes for them to amount to anything. Other reviews have mentioned the hypno spam issues already, but the underlying parameters they seem to modify don't appear to do anything either, or work so incrementally slowly that they require an enormous time sink to do anything. It has intensely negative replay value after you get a tease.
For those of you specifically interested in the feminization: The MC feminization plot may as well not exist. There's some brief intriguing parts in the very beginning where the MC gets a thrill from chatting with horny guys on his wife's Instagram and looking at their erections, but then nothing. Maxing out since even maxing out the MC's feminization stat does nothing to affect his behavior after that, and the relevant plot trigger for him to act on it is buried behind a 56-step storyline that takes something like 5-10 days to trigger the next event for each step, and that only begins after the open-world section is even available (which is hours into the game). In the interim period, there's no foreshadowing or reference to what's happened, absolutely nothing. It was the main draw for me, but I've probably put tens of real-life hours into the game, amounting to hundreds of in-game days with a maxed feminization stat and tens of thousands of clicks, with absolutely no development on that route whatsoever.
As for improvement: ideally, massive portions of the open-world section would be gutted, removing all "false choices" (ie either go to work or skip time, with no other options because you're waiting on quests to fire) and massively editing the text for conciseness and faster plotting. Less is more. This isn't Charles Dickens, and the writing isn't serving the larger demands of the product. I don't need to read the boss's wife's shipping negotiations or her demands of her driver in exhaustive detail to understand her social class and possible vehicles of corruption down the road. One such conversation would be sufficient. In general, linearize a lot of the game back to its structure closer to the beginning. Parallel to that, make the parameters actually matter by having them bypass extraneous buildup steps or cause events to fire immediately if a relevant statistic is high enough.
Failing that, if the developer is too invested in their unnecessarily-detailed writing to cut it (which is why editors exist), trepidatious about the amount of labor going into a rework, or it would break too much of the game's code, there are other improvements that could be made. Cut out all hypno spam notifications and dump the relevant videos into part of the gallery for those who want them (which would by itself remove ~7ish clicks per spam target approximately every 3 in-game days), remove the false choices that cause more time-wasting, and give players an option to automatically trigger the next stage in a storyline from the to-do list the next day. Then, it might be moderately-playable again and therefore actually titillating.
EDIT 6/8/2025: sadly, after revisiting this game and review post-revamp, my opinion has not improved. A lot of the structural issues seem to have gotten better post-revamp, in terms of eliminating extraneous and time-consuming clicking and cutting down on abandoned systems and dead-end plots. New problems have been introduced, however, mostly issues with progressing past videos embedded in chat windows instead of reopening them, and the fact that you now need to press two different buttons to rollback the chat because the Ren'py chat controls are automatically suppressed by a button in the corner, which cannot be changed in the settings. That's very annoying, considering how this thing is written. Overall these problems are relatively minor and are a big improvement in general compared to the pre-revamped version. However, rather than heightening the experience, this has only served to highlight the game's writing problems.
The pacing is just abysmal, requiring the user to read reams of text conversations written with basically-identical writing styles with mostly-unlikable characters who can't be concise to save their lives, all in order to see two or three pictures or videos. It's not enjoyable to read, because no skill with language is employed in this language-based game (really more of a novel). The text feels actively-hostile to the reader by constantly retreading previous plot points and even reversing character milestones, most egregiously the fem MC storyline in the new version that literally has the MC be mind-wiped so that they have to start "thinking like a woman" all over again, even though anyone pursuing that plotline has already waded through hours of interminable texts to establish that. Jenna, an aggressively flat character exclusively interested in being rude and duplicitous to everyone so they start fucking black men, appears in so many plotlines that it strains belief. You'd think it's her job to badger, deceive, and even drug every single person the MC has ever known until they agree to go to "the club" with her to get a personality reset via black cock, given how much of her day would have to be devoted to this topic. Hell, maybe that IS her job, and I just missed that plot point because it was buried in one of the eight-million identically-voiced texts the reader must wade through in order to stay aroused and engaged. This character occupies a central role in the narrative, possibly having more lines of dialogue than the MC or their wife, and has no inner life, so all that text is just endless retreads of the same tired BNWO script, which the game doesn't even advertise beyond QoS symbols in the intro post.
It's a burn so slow, the damn fire goes out. The author is a great UI designer, but they should really consider just doing that part and partnering with a writer and editor who will actually bring some life into the text.