Oh god, I have very mixed feelings about this one. First of all I got a bit interested in the story, the characters seems nice, models used are also rather pretty in the most part, but the screenshots... oh god... they're awful!! I don't know who praised the visials, but the developer has NO IDEA how to use Honey Select Studio. You can do so much more even on a weak rig...
90% of screens are total GARBAGE!!.. And almost totally because of the chosen point of view! As I see it developer decided that it would be cool to make 90% of the screens from the 1st person view. Maybe to increase immersion. But despite having its flaws in the idea itselft it is how it is implemented that makes it terrible. Almost all of the screens have totally distorted and ruined proportions because of it! You just see some terribly bended and squished model somewhere in the corner or on the side of the screen. I haven't finished all of it yet, so maybe later it becomes better, but the first 1.5 chapters - they caused me some visual pain...
You add to that total disbalance with extremelly overlighted or overshadowed (yes, you have both, only not the balanced onces) lightning - and you get "the masterpiece"...
And I don't get it: why? Because on some of the screens (1-5%) I can see almost normal pretty images like they need to be done! Plus its obvious that the developer put huge effort into the game, making several changing screenshot to show the scene in dynamic, but... the problem is that 90% looks like made from random photos on the smartphone where you are too lazy to bother about composition of the image and just "hit the button" on everything you see from your eyes.
And that's really disappointing. Instead of a dozen of random crappy views "from the eyes" - just make ONE (!) image, but with proper attractive and balanced composition.
So advice to the developer (though I doubt he would read this or even listen): Forget about idea fix of the "view from the eyes" always. You don't make it right anyway. Try to pay more attention how the image looks in the end. For example take your own images on your intro! They look like they need to look like! Why don't you make the rest 90% of your images this way?? Instead of these tons of bended distorted visial garbage because of the wrong perspective, frame composition and lightning...
Despite all the mentioned things will be following this one. And all that was said not to offend but to encourage to do better. Which in this case is rather easy to do (I use HS Studio myself, so I know what I'm talking about). Wishing the author well with the further development!..
90% of screens are total GARBAGE!!.. And almost totally because of the chosen point of view! As I see it developer decided that it would be cool to make 90% of the screens from the 1st person view. Maybe to increase immersion. But despite having its flaws in the idea itselft it is how it is implemented that makes it terrible. Almost all of the screens have totally distorted and ruined proportions because of it! You just see some terribly bended and squished model somewhere in the corner or on the side of the screen. I haven't finished all of it yet, so maybe later it becomes better, but the first 1.5 chapters - they caused me some visual pain...
You add to that total disbalance with extremelly overlighted or overshadowed (yes, you have both, only not the balanced onces) lightning - and you get "the masterpiece"...
And I don't get it: why? Because on some of the screens (1-5%) I can see almost normal pretty images like they need to be done! Plus its obvious that the developer put huge effort into the game, making several changing screenshot to show the scene in dynamic, but... the problem is that 90% looks like made from random photos on the smartphone where you are too lazy to bother about composition of the image and just "hit the button" on everything you see from your eyes.
And that's really disappointing. Instead of a dozen of random crappy views "from the eyes" - just make ONE (!) image, but with proper attractive and balanced composition.
So advice to the developer (though I doubt he would read this or even listen): Forget about idea fix of the "view from the eyes" always. You don't make it right anyway. Try to pay more attention how the image looks in the end. For example take your own images on your intro! They look like they need to look like! Why don't you make the rest 90% of your images this way?? Instead of these tons of bended distorted visial garbage because of the wrong perspective, frame composition and lightning...
Despite all the mentioned things will be following this one. And all that was said not to offend but to encourage to do better. Which in this case is rather easy to do (I use HS Studio myself, so I know what I'm talking about). Wishing the author well with the further development!..