Story - basic Stockholm Syndrome setup but poorly executed
- Why does the teacher have so much money? I can imagine what happens, it is a very common trope but nothing is explained nor shown.
- What is the purpose of the boyfriend? I'll tell you, just to add the NTR tag, it is pointless. He doesn't even have a face!
- The FMC is inconsistent; well, her personality is. She treats the teacher with a lot of hatred (rightfully so) but goes from innocent maiden to strongwilled archetype and vice versa too quickly. Maybe I feel strongly about this because there wasn't any real setup but I guess she is fragile after losing everything and being sold off.
- The routes don't have meaningful consequences in the gameplay or map; just go around triggering flags. The scenes are nice but I felt they lacked some explanation; maybe I am too used to longer games.
- The minigame is the only good part of the gameplay but it lacks options of any of its kind. I've seen browser games with more options.
- The UI is broken, the NPCs are broken, the route was broken by the old TL and it doesn't help it is in Japanese.
- The map is useless filler. It begs to question why even choose RPGM if they are not going to add any map elements other than interactable circles. I guess the hints are on the map but that could've easily gone to a Key Item or part of the menu (they already have one such item, it is not like they didn't know better).
- The stats are also useless. There is some "corruption" but they don't really do much aside of being a number to display and have a goal for the bad ending.