This would be very difficult to pull off. As all the images currently for jack are just random hentai images. The best I could do with the current images is create a crude overlay. The only way to make this possible would be to change all the images for the girls in the game.If I can add a pipe dream suggestion...
Clothes.
If you add visible clothes to the game, I would be delighted
Thank you! I am currently very passionate about the project, so I am having fun working on it. Posting these dev updates is for me as well, cause it lets me compile all the progress I put together into one place. This shows me that the project is actually going some where, which is really motivating.Someone named Gfrust started a jack 2 remake in godot some time ago.
Sadly it didnt get very far.
Hope your version makes it
I do assume that Unity might be able to render images on-the-fly, given that basic body image and fitting clothes sprites are available. The trick would be to fetch the art, e.g. if you have 5 lower body types, 5 panties and 15 different poses, you`d have to store (and draw, ofc) 375 panty sprites so to be able to use them. Still, using a unified graphics system instead of mash of random hentai images, all styled differently, would be a real improvement.Not sure he realised what he is asking. If you have 10 girls and 10 outfits, you would need to draw 100 images of the combinations.
But I dont want to kill his hope, art updates could be implemented at the end with mods. Off the top of my head, someone could make girls in each outfit with that japanese paperdoll flash appYou must be registered to see the links
If the buggy english/russian qsp-Code can migrate in a transparent Unitiy-enviroment is this a huge improvement of the current situation, thats a great idea!
When you need help with the coding or bughuntig could a public github-repository be usefull.
Yes, I would be open to the idea if the artwork was available, but have 0 knowledge on digital artwork. So I don't believe I could create these sprites.I do assume that Unity might be able to render images on-the-fly, given that basic body image and fitting clothes sprites are available. The trick would be to fetch the art, e.g. if you have 5 lower body types, 5 panties and 15 different poses, you`d have to store (and draw, ofc) 375 panty sprites so to be able to use them. Still, using a unified graphics system instead of mash of random hentai images, all styled differently, would be a real improvement.
Good idea, I will setup a GitHub when I get more developed baseline in place.If the buggy english/russian qsp-Code can migrate in a transparent Unitiy-enviroment is this a huge improvement of the current situation, thats a great idea!
When you need help with the coding or bughuntig could a public github-repository be usefull.
At this moment in time, I don't have a refined structure for the json just yet. So I would feel bad asking for people to patch things into json then I change the format. Once I have a definite flow, I would definitely be interested in doing this.As you have mentioned before, you are building a code base to support easier usage of external reference data (like slave skills). I suppose there is a lot of data inside the game code that would have to be pulled out and restructurized - actions, variables, you name it. Maybe it would be worthwhile if you could point us with the sources of this data inside the game code and the schema you are going to use, so we could potentially start saving it to neat .json files for you to pick up and use?
Sadly, I`m not Unity person, but I assume not every task you have to finish in order to do this remake is about coding; point is that maybe community could assist with some of those.
I don't really have any inspiration for a combat system of than jack-o-nine-tails. Do you have a combat system you would be more interested in seeing in the game? I would be happy to take a look.My suggestion is to make your own combat system, since the one of JackONine wasn't very good.
Hunnie Pop! (kidding ).I don't really have any inspiration for a combat system of than jack-o-nine-tails. Do you have a combat system you would be more interested in seeing in the game? I would be happy to take a look.
Well, it`d be easier to programmatically transform one schema to another, if the original schema is well-structured. But anyway, that (as well as deciding it`s time to play with the data) is entirely up to you - I just meant to remind that you`ll find assistance around here if needed.At this moment in time, I don't have a refined structure for the json just yet. So I would feel bad asking for people to patch things into json then I change the format. Once I have a definite flow, I would definitely be interested in doing this.
Well, it`d be easier to programmatically transform one schema to another, if the original schema is well-structured. But anyway, that (as well as deciding it`s time to play with the data) is entirely up to you - I just meant to remind that you`ll find assistance around here if needed.
Looks decent. Got two questions, though; first is whether you really want to handle the classes separate from the code. I get it that it`s useful for modders, but unless it`s possible to also define the class functions from outside, it appears to be somewhat limited whilst adding some headache to you as to how to support this. Given that you plan on using repository, I guess it`d be easier to define classes inside of the code. (Please let me know if I`m missing something here.)At this point in the process, I would be more open to input on the actual schema itself.
JSON is working fine so far so I see no reason to switch to YML.Looks decent. Got two questions, though; first is whether you really want to handle the classes separate from the code. I get it that it`s useful for modders, but unless it`s possible to also define the class functions from outside, it appears to be somewhat limited whilst adding some headache to you as to how to support this. Given that you plan on using repository, I guess it`d be easier to define classes inside of the code. (Please let me know if I`m missing something here.)
Second is regarding format; json is all good, but from my experience yml proved to be just a bit more wieldy when it comes to manual edit. I`m coding on Python though, so it could be just my indent love taking effect.