Hello there. This is a thing after a quick run of the latest public version.
I noticed the NPCs have some traits now, but they're not all that respected at the moment.
Gonna use my run as an example. I had 2 female neighbours, 1 male neighbour and one taxi friend show up one after the other at Anastasia's rented place.
The first woman is a strong, hyperactive heterosexual who likes group sex, but not anal. Yet she jumped Anastasia still in just the "interested" phase and immediately turned bisexual.
The second woman is a normal, average heterosexual who doesn't like anything and that was true at first, but later invited Ana for a threesome with the male neighbour.
The male neighbour is a passive, shy heterosexual who only likes cunnilingus and the flavour text says that, but his actions are quite aggressive. He tries to jump Anastasia several times and at one point tried to start an orgy by going after Anastasia and the second neighbour at the same time, separately.
And the taxi friend is a normal, average homosexual who dislikes vaginal, likes anal and dislikes cunnilingus. Yet both he and the first woman initiated threesomes with Anastasia and went for vaginal each time. Not once did he try anal.
My point is that the traits need refinement and they should be respected at first, only coaxing their change slowly over time. But I enjoy these personality quirks. They're a welcome feature.
To further express this, i had the idea of making plays around these traits, but they're not really there. For example, i want a shy wife neighbour who's lonely and just wants a friend to talk to. She's completely straight and doesn't like kinky stuff. She won't sit at Anastasia's if there are other people there, but once the relationship grows enough, she'll change her mind. She'll refuse alcohol and leave if sex stuff happens, but after enough time passes, she'll get used to these kind of events. As a bad friend, Anastasia can coax her to drink a little and loosen up, start caressing her once she's tipsy enough, eventually kiss her and finally turn her bisexual.
Further down the road, at parties Anastasia could entice the shy wife to a lesbian threesome with another girl, then eventually get her drunk enough to not notice a random dick penetrating her behind...
It's an entire journey of corruption that can work if the traits implemented are respected, but can be dynamically changed over time.
Another thing is related to the shy male neighbour. After meeting him for the first time and becoming friends, Anastasia visited him at home where the shy, passive neighbour instantly tried to have sex with her. It does not respect his given traits at all, but it gave me the idea of having a "Bad Drunk" trait. A Bad Drunk is aggressive and violent.
For example, Anastasia visiting a Bad Drunk's home can turn into an attempted assault or rape. Or inviting a Bad Drunk at a party can have them act out and get into fights with other people or even wreck the place.
The thing though would be to avoid linking it to being drunk as a state, because then everyone might have it when drunk and parties would turn into fight clubs.
And about the homosexual NPCs, i'd consider it more likely for them to go after other NPCs of the same gender rather than accept threesome with two members of the other gender. So if possible, can it be done so that active homosexual NPCs sometimes try to get those of the same gender drunk in order to have sex with them? For example in my run, it would have been more correct for the homosexual taxi friend to try and get the shy male neighbour drunk and start something with them.
Further to this is that to try and change NPCs sexual orientation and preferences should be very difficult. Not an instant change, but either gradual or a drunk escapade to be regretted afterwards. For example, the homosexual taxi friend could be persuaded to turn bisexual if he was drunk and a woman with high oral skills gave him an awesome blowjob. Sounds more fun like that, i think.
Then again, someone who was hiding their homosexuality is generally more aggressive in trying to portray being heterosexual. So that would work in some combination of traits.
Another thing i would like if possible and desired by other players are party games. Or stuff to do at gatherings. Stuff like Monopoly, beer pong, eating popcorn and watching a movie together, playing cards(regular, with gambling small amounts of money or strip poker for example), or if you have a bunch of young friends around and want to play "spin the bottle" or "truth or dare", or organize a LAN game night and have guests bring their own laptops to play together, or convince them to make porn and earn money etc.
The fantasies are endless, but my point is that the "Suggest things to do" menu is empty and it should have some options that may be rejected or proposed depending on the NPCs traits.
Thanks for all the work so far.