About making games

__b

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Mar 4, 2020
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So I am getting an rtx 5070 ti 16 gb soon (which works on Daz 2025) and want to start making a game and I am not really sure where to start.

When it comes to the genre/tags/style of the game I already know what I want to do, and I am already familiar with Daz and C++.

My questions are more about work flow, Patreon, building a user base, that kind of stuff.

1. Is there any guide to setting up a good Daz work flow for rendering in batches?
2. Should I set up a Patreon and then activate it on the first release of the game or what is recommended?
3. Should I release the game here or how does one get publicity outside of f95?
4, Any other things I should know about making games?

Also Renpy seems surprisingly complicated and messy lol, but it seems like almost all other alternatives are worse... I was honestly considering making my own simple engine with GDI+ and C++.

About the game itself, it will be a classic male mc + MILF game, I want to try to make a spiritual successor to: (6) Ren'Py - Abandoned - Stars of Salvation [v0.2] [Stiglet] | F95zone | Adult Games | Comics | Mods | Cheats

I am not as good at making MILFs as stiglet of course, but here is a model I made a while back, and I think I can do better today:

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Any advice appreciated.
 

Winterfire

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2. You can make Patreon before you make anything, maybe post some teasers or learn it/read ToS beforehand. For example, that said teasers, if nsfw, can't be public.
3. You should release your game here, or it will be released here for you once you become a little more popular. May as well get a head start and get views from the beginning.
4. Read my guides in my signature

No, Ren'Py is as easy as it can be. It's literal scripting, so little bit more complex than writing basic english.
How's: Speaker "Dialogue", complex? I feel like you're joking, especially considering the next bit saying you'd write your own engine, but it's not 1st April yet :p
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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1. Is there any guide to setting up a good Daz work flow for rendering in batches?
If you're on an older version of Daz, pirate yourself a copy of Render Queue 3. If you're on a newer version, you'll likely need to get Premier. This thread has a pretty general process that many devs tend to follow. The absolute fundamental basics of it are Save each render as a new saved .duf file (mcli1.duf, mcli2.duf, and so on.). Then use RQ3 to batch render everything while you sleep or are at work.

Everyone's workflow will be slightly different, though. It just takes some experience to find the one that works for you.

2. Should I set up a Patreon and then activate it on the first release of the game or what is recommended?
I'd set up a Patreon for a centralized location to find dev logs/updates and such leading up to the initial release of the game. But I'd suggest not typing stuff like "support me on Patreon" before the game is even out. Just not a great look. I'd also recommend keeping your devlogs free on Patreon. It gives users a reason to visit your Patreon, it also adds a level of transparency to non-supporters in that they see the kind of work being done every update.

3. Should I release the game here or how does one get publicity outside of f95?
You'll likely need to upload your initial release and/or second update here. Move the Chains was leaked here after the Patreon release, but I already had something of a following prior to that. Bigger your game gets, the more likely it is someone will leak it here.

4, Any other things I should know about making games?
Blame Winterfire for anything that goes wrong. It brings good luck.

But really, you generally need to be a bit of a masochist while simultaneously having some thick skin. You'll likely be called a cuck, fag, or something of that nature at some point. You'll be accused sneaking NTR into your game, too.

Also Renpy seems surprisingly complicated and messy lol, but it seems like almost all other alternatives are worse... I was honestly considering making my own simple engine with GDI+ and C++.
Custom and/or unique engines don't really do too well here. Unity is as far as many will go outside of the Ren'py box here. Everyone knows how Ren'py works, everyone knows that Ren'py can run on most potatoes, and they don't really like that being changed.

Not saying you shouldn't do it how you want, but just something to think about.

Edit: Ren'py is quite basic as far as just a base VN goes. However, it can grow with you as you get more experienced. It can be basic, or it can be complicated. Just depends on how much you know or are willing to learn.