When you turn rendering quality off, does that mean the render will continue to max samples, regardless of the convergence?<snip>
... Both of those renders above were done at 4K at 5900 samples with Rendering Quality off.
More or less, yeah. At least with my rather limited understanding the Daz mechanics under the hood. I set my renders at 5900 samples, and they finish there unless I stop the render prior to completing on its own, which is something I often do if the I can't spot anything outwardly wrong in the render.When you turn rendering quality off, does that mean the render will continue to max samples, regardless of the convergence?
Thank you, after reading your suggestion, I asked a friend who is good at photography for help, now I have a deeper understanding of daz's camera capabilities, and now I can render clear pictures, the following is in Max The samples are set to 1000 images rendered, and the image rendered in about ten minutes is better than the one I spent an hour rendering before.Most developers, as far as I'm aware, usually render at a higher resolution (e.g. 4K) and scale it down to 1080p either in postwork or all at once after postwork.
But the actual answer is that clarity in renders has so much more to it than just resolution. It's lighting, reflections, depth of field (though that's more for focus, but it does give an implied extra 'oomph' to clarity by bringing that focus to a character/object.), the environment(s), and even the colors used. If you study color theory some, you'll come up on perceived contrast (or simultaneous contrast), in which the interactions of colors (or neutrals) create a heightened sense of contrast to the eyes that isn't really there. Being a Dik does this particularly well (like this render, for example.), even if they don't realize it. It makes their renders feel like they have a lot of 'pop' to them (along with a shit ton of vibrance/contrast adjustments, likely in post.), even if their renders are otherwise fairly average. Maxing the samples isn't going to help if the base of the render isn't great, but all of this is guesswork until we see the said render. Because the way you're phrasing comes off as grainy, but again, just complete guesswork. But if were sticking on the topic of perceived clarity:
Heavy Depth of Field (will be referring to it as DoF after this.) will create this to some level if everything else is done right:
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Distance play, meaning (for example): blurred object(s) in the forefront > clear focus in the middle > blur background, with DoF will also create the effect of enhanced clarity.
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As already mentioned a couple times, it's hard to give any actual advice without knowing what you're actually doing. But what I can say is that no number of high samples (unless you're rendering at something absurd like SubD 5+) is going to make anything inherently not good better. What all 'clear' renders have in common is good lighting. Both of those renders above were done at 4K at 5900 samples with Rendering Quality off.
You are right, knowing photography does have a great effect on 3d rendering, I have never been exposed to 3d rendering and photography before this, I just started to learn daz after reading a comic rendered with daz on the Internet, I am Slowly learning daz and blender in my spare time, hoping to make my own comics.Rendering in daz is more akin to photography than anything else. I suggest watching photography tutorials and apply those to your work for the best result. And like in photography, lighting is the most important aspect. The darker images are more noisy in general, rendering with more light and adjusting the exposure afterwards might remedy some of your problems.
As for your computer, I have rendered with the same laptop gpu as yours for two years, you'll have to learn ins and outs of cutting corners to achieve a reasonable render time.
Awesome. I had never had time to test that function but I tried it last night and yep, it makes the render go until max samples is reached. The progress bar now shows percentage of samples done and not the convergence amount.More or less, yeah. At least with my rather limited understanding the Daz mechanics under the hood. I set my renders at 5900 samples, and they finish there unless I stop the render prior to completing on its own, which is something I often do if the I can't spot anything outwardly wrong in the render.