It's unfortunate but I am aware of the issue. We've talked about it a lot in this topic, in the discord, and between myself and the artists. It has to do with the default resolution of RPGVXA and a few other factors. For example, before I published this game, most of everything I have written or published in the past was played or read by maybe 20 or 30 people.
I write and make games as a hobby and I didn't particularly have any reason to believe that anyone would really play this game. If you look at my post history you can see I made several threads before this one where I talked about how I was working on the game, and those threads got no attention at all.
Basically, this game wasn't designed with the idea in mind that people would want to be playing it in higher resolution later, it's just something I made as a hobby in my free time for fun. There are ways to change the game's resolution but it's too late to go back now. It would have been easy if I had done that from the start, but it wasn't a consideration at the time.
Every asset in the game has been scaled to the resolution of the game window. Even if we have all of the original art files (which I think we probably don't have all of them) it would be an absolutely exhaustive effort to go through the entire database of art in the game, export everything again at a different resolution, make sure all of the filenames matched, and then also have the game render them on the screen in the correct space (because the window size will also be different and this will also affect how portraits are set on the screen)
Essentially I would need to remake the entire game from scratch, at least from the point of view of how the art assets are drawn in the game. Because there's no easy solution my current plan is to continue focusing on the writing and event structure, the things that I'm actually good at.
It's always been my plan in the final few version updates to look at technical issues and see what I'm able to fix. I wouldn't expect a full overhaul of the resolution but it might be possible that I can make the window size bigger (at the expense of having the image quality become more blurred, sadly). I think a lot of people take for granted the fact that this game is currently still marked as incomplete. Sometimes it can be useful to have people point out things that I hadn't noticed for myself. But often times I am aware of the issue and it's something that I will at least explore before I publish the final, completed version.
Feedback Example Type A:
When I picked the 'Tease' option during this Frylitia scene, the game keeps looping infinitely and won't advance
I have Virility set to 'Low,' but the impregnation indicator still popped up during this scene and the character still gets pregnant
Feedback Example Type B:
The game window is really small
In the sex menu for Queen, one of the options is marked [X] and when I click on it nothing happens
Obviously Type B are the sort of issues that I'm already aware of. If I left an option blank it's because I want to add more content there later. There isn't much I can do about the small game window size, but I plan to review my options and make a decision before publishing the final version. Type A feedback is by far the most useful; this is when a reader actually notices something that wasn't noticed during testing. I generally fix those bugs right away. In the past I would publish version updates right away after fixing bugs, but due to the immense amount of feedback (and many erroneous bug reports), I changed this policy. Now I review bug reports during the development cycle and simply add fixes to the next scheduled update.