- Jan 28, 2020
- 537
- 2,529
The game is mostly focused around doing evil things, but I do like the give the players some choices in how to behave. I think one important thing to keep in mind is that the main character, Raptor, is a character. He is not intended to be a vanilla player insert with no personality. He has his own personalities, his own desires, goals, quirks, etc. etc. This is why the choices are typically weighted in a single direction. He can be pretty fickle, which is a good excuse for allowing the player to select how he'll behave at any given moment, but the way he speaks and acts always follows the same general tone.so not that I mind being the bad guy, but can you be good in this game? like chaotic but not evil? or will the story not advance and the demon lord just rant until you make evil choices?
Regarding Meradis, who I assume you're referring to as a "demon lord"(?), I'd say less than 10% of her content is done right now. So whether you make evil choices or not, you can't currently advance her story. If you mean the royal "THE STORY" when you say "the story" I think you're kinda mistaken about what kind of game this is. There's no meta narrative that you're forced to pursue in order to see new scenes. This is more like an anthology which contains many different storylines that you can follow at any pace, in any order. Advancing your dialogue with Meradis has almost no impact on any other story or interaction in the game.
Anyway, once Meradis has more scenes and more content added, there will be alternate ways to advance through her route. I can't really add the alternate ways yet because there is no content for them to lead to. If you look at how many of the other characters advance, you can get some idea of how this might be handled in a later, more complete version of the game.